Over December I’ll be posting 100 fun insights in this thread from working on @triplex.dev in my free time for two (!) years. It’s the longest and largest side project I’ve worked on. Keep an eye out, will be a fun one! #threadapalooza #threadapalooza2024
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9. The neat thing about this architecture is it works for host elements and custom components of any abstraction depth. And you can move in and out of components to change what you selects It works in node modules! All without needing any setup either internal or otherwise. Really happy about it.
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11. What helped me crack the shader was this article io7m.com/documents/ou... Super useful if you're looking to do something yourself. During the frame loop when something is selected it is given a specific layer, I then exclusively render objects that have this layer only to a texture and use...
13. One of the headline features of Triplex is its powerful editing capabilities. This is powered by ts-morph by @dsherret.bsky.social, it’s fantastic. For a given component we analyse its JSX elements, and then we can analyze the types a JSX element takes. All exposed through a web socket API.