Over December I’ll be posting 100 fun insights in this thread from working on @triplex.dev in my free time for two (!) years. It’s the longest and largest side project I’ve worked on. Keep an eye out, will be a fun one! #threadapalooza #threadapalooza2024
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3. Okay easy, you might be thinking. But I found this to be a Hard Problem! It took two main revisions to get to a resilient solution but both leaned on one fundamental constraint: the need to inject metadata into the scene so we can tie scene objects back to elements and components. The first...
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