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I am a graphics programmer currently based in Paris, France. I have now been self studying and practicing computer graphics for about 4-5 years now, and am looking for an internship for May-Sept. 2025. Here are some of my projects:
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Oni : a modern DirectX 12 renderer Support for hardware mesh & amplification shaders, raytraced hard shadows, PBR, Bloom, bindless, BC compressed textures, directional shadow mapping, temporal anti-aliasing, and some other post processing effects. github.com/AmelieHeinri...
My current pet project : Beached, a D3D12 sandbox with an attempt at making things better compared to Oni. Support for cascaded shadow mapping, point shadows (WIP), asset caching, Z-prepass and CPU side culling. Roadmap is in the README. github.com/AmelieHeinri...