Post
Oni : a modern DirectX 12 renderer Support for hardware mesh & amplification shaders, raytraced hard shadows, PBR, Bloom, bindless, BC compressed textures, directional shadow mapping, temporal anti-aliasing, and some other post processing effects. github.com/AmelieHeinri...
My current pet project : Beached, a D3D12 sandbox with an attempt at making things better compared to Oni. Support for cascaded shadow mapping, point shadows (WIP), asset caching, Z-prepass and CPU side culling. Roadmap is in the README. github.com/AmelieHeinri...
I wasn’t satisfied with Oni’s overall architecture and the mindset I adopted when choosing the things I’d implement — usually quick n' easy wins… with my new renderer, things are way cleaner and I’ll be implementing more advanced techniques and research papers Fresh start always feels great :)
0 reposts2 likes