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Oni : a modern DirectX 12 renderer Support for hardware mesh & amplification shaders, raytraced hard shadows, PBR, Bloom, bindless, BC compressed textures, directional shadow mapping, temporal anti-aliasing, and some other post processing effects. github.com/AmelieHeinri...
My current pet project : Beached, a D3D12 sandbox with an attempt at making things better compared to Oni. Support for cascaded shadow mapping, point shadows (WIP), asset caching, Z-prepass and CPU side culling. Roadmap is in the README. github.com/AmelieHeinri...
EDIT: I also already have some industry experience! From July to December 2023, I conducted an internship at Quantic Dream in Paris. There, I worked on both PC and PS5 branches of the renderer and improved various components such as synchronization and memory management.
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