ZIGGYD

ZIGGYD

@ziggyd.bsky.social

Path of Exile, Indie Gaming, and all things clicking and looting!. YouTube: https://www.youtube.com/@ZiggyDGaming Twitch: https://www.twitch.tv/ziggydlive/ Discord: https://discord.gg/BEAFVsd

1.9K followers38 following167 posts

The Maxroll #PathofExile2 Leveling Uniques guide is updated with it's first 0.4 update! - Added Druid section - Removed lifesprig due to price and unavailability at low levels - Shuffled more uniques for level reqs - Expanded utility options in a few categories maxroll.gg/poe2/meta/th...

#PATHofEXILE 2 - 0.4 Q&A Research I'm headed to NZ to the GGG Studio for the livestream Q&A this Friday. What are your Qs for Mark and Jonathan - or what would you like to see discussed? The more detailed the better. Background info, probs as you see them, your hopes for changes, examples etc!

My hands-on for Keepers of the Flame 3.27 Expansion for #PathofExile! Kill monster in circle โœ” Stick strange things in body for power โœ” Crafting โœ” Passive Trees โœ” Passive trees that craft strange things to stick in your body to better kill monster in circle โœ” www.youtube.com/watch?v=x00n...

I've been making a game as I have fallen prey to the "Indie Game Streamer tries to make a game" pipeline. ZERO experience, learning with a combo of tutorials and AI + chat. It's been extremely fun and addictive. I'm making "Exiled Guild Manager" - ARPG inspired guild management sim. Journey โ†ง

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I'll be streaming the journey every so often, gamedev streams have been very fun and good for learning! And ill upload a new protoype from the godot version when it's playable! Feel free to follow on itchio. And i'll try and share things I learn here as I go - please share your tips too!

I've been making a game as I have fallen prey to the "Indie Game Streamer tries to make a game" pipeline. ZERO experience, learning with a combo of tutorials and AI + chat. It's been extremely fun and addictive. I'm making "Exiled Guild Manager" - ARPG inspired guild management sim. Journey โ†ง

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A HUGE improvement has doing tests each step and for each new feature and it's been a huge help for understanding everything, finding bugs and making the whole game a lot more robust! This is for the morale system implementation. Much fancier and all working nicely! Doing tests is AMAZING! DO it!

Another huge thing: after realizing how time wasting it was to have to look up variables and names of stats etc - made a tool to generate updated quick reference. I just run script to make a new .md file for obsidian whenever I need. I'll be looking for more "tools" and such I can make for myself.

I've been making a game as I have fallen prey to the "Indie Game Streamer tries to make a game" pipeline. ZERO experience, learning with a combo of tutorials and AI + chat. It's been extremely fun and addictive. I'm making "Exiled Guild Manager" - ARPG inspired guild management sim. Journey โ†ง

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CUE: 3rd Do-over, from scratch remaking in GODOT, an actual game making engine. A week in and it's been a lot to learn but it was the right call: UI now "just works", kinda. More importantly though the resource system has helped structure really good object-based work.

It's taking a long time to get back to a playable prototype but Im MUCH more confident now and the systems are working and building together nicely. I'm so much more organized now and have a great idea of what all I have done, need to do and can do.

I've been making a game as I have fallen prey to the "Indie Game Streamer tries to make a game" pipeline. ZERO experience, learning with a combo of tutorials and AI + chat. It's been extremely fun and addictive. I'm making "Exiled Guild Manager" - ARPG inspired guild management sim. Journey โ†ง

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After a week or so I had a working prototype with some pretty bad UI/UX so I redid most everything (leaving a mess of redundant code scattered about that took a long time to somewhat clean up).

I even got some animated combat going, all with CSS and javascript + text and icons! But I knew I had a lot of fundamental changes I wanted to make and battling with CSS to get the game UI to function properly across different monitors was being increasingly frustrating...

I've been making a game as I have fallen prey to the "Indie Game Streamer tries to make a game" pipeline. ZERO experience, learning with a combo of tutorials and AI + chat. It's been extremely fun and addictive. I'm making "Exiled Guild Manager" - ARPG inspired guild management sim. Journey โ†ง

I started with straight up javascript, CSS and HTML as I wanted to make a browser friendly game and I had zero frame of reference. It wasn't a bad choice but was jumping in the deep end for sure. Still, being able to make things from nothing without even engine support was great learning.

Last night I told #LastEpoch Devs about a bug in offline mode causing echo modifiers to not work at all. They said they'd look into it. This morning I woke up and they had deployed a fix! Amazing and a big deal fix to a bug that would've ruined my empowered monos experience.

Huge patch today for #pathofexile2! - Stash and Shrine click QoL - pinnacle boss infinite attempts to learn - huge charm buffs - monster stun nerfed - 2h mace slammer mobs nerfed - low tier rune spam gone - totem buffs - atlas bookmarking!

I wrote a bloody ENCYLOPEDIC TOME, A TREATISE, A DISSERTATION on League Start Leveling in Path of Exile 2... Over 12,000 words: - Key levels for gear - Efficient route guide - all the tips and FAQs I'm tired boss... Hope it helps! maxroll.gg/poe2/getting... #PathOfExile2 #PoE2

They cooked up a solution for map portals and trading/stashing vs dying! Can now leave and return as much as you want, and the (previously portal) death restriction is only for deaths now, not leaving. Combined with the scaling death count based on map mod totals. #PathofExile2

With the #PathofExile2 0.2.0 reveal stream coming up I'll once again be hosting the Q&A with Jonathan and Mark! So, what are you burning Q's? Hopes and dreams for the update? Fears and concerns? Let me know and I'll try and work em in! #PoE2

It's basically a mix of Active Skills, Trigger Skills and (impactful) modifiers in a rune system on a grid. Touch each other and they affect each other. You can have mulltiple triggers off one skill, multiple skills triggering and mods supporting all.

It gets very interesting once you factor in the fragments/runes can drop in pre-attached clusters ranging from 1-5 hexes. And any number of large clusters can touch and affect each other with EVERTYHING in the cluster. Also there's mod rarities! Messy, clever, complicated and a tinkerers paradise.

I made a comprehensive guide to Idols for Atlas Progression Strategies on Maxroll for #PathofExile Legacy of Phrecia! Fun, fast strats, mod lists for idols, trade search links etc. Ironically way behind in my own progress now due to working on this ๐Ÿ˜… maxroll.gg/poe/resource...

maxroll.ggThe Best Idols for Atlas Progression and Map Sustain - POE Maxroll.ggThe best Idol modifiers and strategies to sustain Map drops and speed up Atlas progression in Path of Exile's Legacy of Phrecia event.

Love some good old Path of Exile memes - I feel like it's been a while since we've had some good ones! Which guild are you joining for the Phrecia event? Big fan of KGB and AGC personally! Pet theory: ASA is doomed to fail to the allure of selling (or running) Sanctum books!

The first ever #PathofExile2 Races! 3 Races in 3 Weeks to Kill Act 3's final boss. Skill, knowledge and practice to be put to the test amongst the best PoE 2 players - sure to be epic moments and stories to spectate! And I'll be casting alongside RaizQt! www.pathofexile.com/forum/view-t...

pathofexile.comEarly Access Announcements - Announcing the First Path of Exile 2 Race Event - Forum - Path of ExilePath of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand.

Please hit me up with any feedback on the format for the future! Thoughts so far: - Reduce length, I think I could be a bit more efficient and get it down to 20 mins or so without sacrificing detail - Crowdsource community data on the same strategy for comparison!

GGG have put out a pretty quick response to this - allaying quite a few of people's concerns. All concerns? Probably not but perhaps you're feeling more optimistic for the event now - especially after seeing the new classes! www.youtube.com/watch?v=71e8...

youtube.comPATH of EXILE 1 News: GGG's Rapid Response on Idols vs Atlas Passives Concerns - Legacy of PhreciaYouTube video by ZiggyD Gaming
ZIGGYD@ziggyd.bsky.social

Path of Exile 1 News: 1 month Phrecia event gets a new endgame relic board system... But in a controversial twist it replaces the Atlas Passive Tree. youtu.be/7JRoSiyOxfE?... #PathOfExile