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@zeromatter.bsky.social

hobbyist artist (multifandom, studies, etc) he/him

82 followers45 following27 posts

finally got around to beating prime 4 was a fine game and pretty inoffensive and I’m glad it exists its worst crimes are being too safe/derivative of a project which is understandable given its tortured development and being overly handholdy, but in the end it’s still a metroid prime game

music is still great, game controls well, some areas are right up there with some of the series’ best, final boss was cool even if I have issues with the overall storytelling also it is gorgeous and kenji yamamoto is still good at his job and samus is (predictably) still so cool

this is one of the best games i've ever played, and especially as someone who was lukewarm on the first game i am both very happy and loath to admit to have been wrong about this one went beyond the normal completion and got everything I could (w/o restarting) because the game was that compelling

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a stunning visual experience with a strong if straightforward narrative and a protagonist whose personal journey and interactions with the world around her are so meticulously crafted that they goad you forward into leaving no stone unturned in a way that hollow knight never managed to do for me

any issues or frustrations I had with this game felt largely immaterial within minutes of eventually overcoming them, and what is left is a top-tier metroidvania that stands with the likes of ori 2 and my favorite games in the metroid series 10/10, will be back to pharloom someday

this is one of the best games i've ever played, and especially as someone who was lukewarm on the first game i am both very happy and loath to admit to have been wrong about this one went beyond the normal completion and got everything I could (w/o restarting) because the game was that compelling

i will need to reflect on why i enjoyed this so much relative to hollow knight because so many ideas are reinforced and double-downed on in this game, but i think much has to do with hornet being one of the best-characterized protagonists in a metroidvania in addition to her kit making movement...

...and exploration that much more satisfying and rewarding so much of the online discussion surrounding silksong is fixated on its difficulty and either a celebration of that difficulty or repudiation of the game because of it that I think it detracts from what it is at its core,

two days later the okami sequel still doesn't feel real, I have been joking about "okami 2 at this month's capcom presents" for the last several years spent a lot of the last two days watching reactions to the announcement, so happy that this once very niche game means so much to so many people

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—and how unsatisfied with the original's dev was (good interview he did w ikumi nakamura this summer on her studio's channel) he talks a decent amount about how stunted the original's development was in some ways, and how they had so much story they never got to see realized in the end product

and that validates my feelings after replaying the game a bunch, there's a distinct sense that they had to wrap up the final act faster than they'd have liked that potential excites me a lot for this sequel even if it takes years, that they've got a lot of ideas they still want to realize

two days later the okami sequel still doesn't feel real, I have been joking about "okami 2 at this month's capcom presents" for the last several years spent a lot of the last two days watching reactions to the announcement, so happy that this once very niche game means so much to so many people

it had a really profound impact on me as a kid and the way I think about art, games, and visual storytelling and I am so excited that more people get to experience it now also the dev for this will be interesting over the next few years, listened to kamiya talk a lot about the original this year—

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