xzeeddev.bsky.social

xzeeddev.bsky.social

@xzeeddev.bsky.social

Sharing my journey of making games. Follow along for updates and progress Details: http://linktr.ee/xzeeddev Steam: https://store.steampowered.com/app/5208390/Touhou_Reversal/

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Thank you to everyone participated playtest! The playtest is now closed. I’ve received a lot of data and feedback, especially the game’s difficulty balance. If you have any feedback, you can still submit it through the feedback button in the game #東方Project #Indiegame #Gamedev

Hi! I just wanted to let you know that Touhou Reversal, an Action Hack & Slash game, is now open for playtesting! The goal is to gather feedback and improve the demo. If you're interested, feel free to join the playtest! store.steampowered.com/app/5208390/... #東方Project #gamedev

store.steampowered.comTouhou Reversal on SteamUnravel the truth behind her stolen power as Marisa Kirisame fights through endless bullet hell in this action hack and slash where every bullet can be turned against them.

The story dialogue system is done! I might change the character expressions a bit. Let me know what you think or if you have any suggestions!! #東方project #Gamedev #Indiedev #Indiegame

Hi!! I'm a solo developer working on Touhou Reversal, a fast-paced hack and slash Touhou fangame where you fight through intense bullet hell and turn enemy patterns to your advantage. #東方Project #Gamedev #Indiedev #Indiegame

I’ve been refining projectile parries to better highlight one of the game’s core strengths. This is the animation that plays when multiple projectiles are parried within a short time window and reach a certain threshold #東方Project #Gamedev #Indiedev #Indiegame

Master Sparkkkkkkkk Currently polishing the game. recently it was difficult to use without i-frames while firing, so I added a short i-frame window and improved the camera impact! #東方Project #Gamedev #Indiedev #Indiegame

Working on the main menu It’s starting to come together, but I still need to clean up the scene details to make it feel more polished. Haven’t touched animation yet 😅 #東方Project #Gamedev #Indiedev #Indiegame

Devlog Update - Improved parry feedback with clearer impact timing - Added emphasis moments for Elite/Boss stagger - Enhanced kill moments for Elite/Boss defeats - Updated UI with subtle animations - Reworked Tewi’s shop and animations - Added character portraits #東方Project #gamedev #indiedev

Working on the “stage clear” moment and boss defeat shots. Trying to make those key moments feel more impactful when the boss/elite goes down, it should really feel like a victory. Still experimenting with timing, camera, and effects to get that satisfying finish. #東方Project #gamedev #indiedev

Devlog Update! New attack moves added Marisa is finally starting to use magic!! I’m currently reworking the spell card system to make combat feel more unique and dynamic. Also added Tewi’s shop, appears during a run. #東方Project #gamedev #indiedev

Want to share some progress from my project! right now there are slimes and bats.Yeah, pretty classic RPG stuff for now, but more unique enemies are coming soon! Also added the first mini-boss, along with the first Danmaku attack pattern. #gamedev #indiegame #indiedev #東方Project

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