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Volt McVolt
Volt McVolt
@voltmcvolt.bsky.social
22 year old || Brazilian || Game Developer & (aspiring) Mystery Novelist
64 followers74 following256 posts
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This is just insanity. One of the best studios to ever do it, with a big-budget immersive sim based on a major Marvel property ALMOST FINISHED, and nobody wants to release it!? The big business side of this industry has gone completely mad.
Put Blade in the bag and nobody gets hurt! https://kotaku.com/arkane-devs-say-blade-is-nearly-finished-but-if-it-cant-find-a-buyer-soon-the-studio-will-close-2000749096
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Our fan translation for Ningyo no Rakuin (人魚の烙印) is done. Patch scheduled for release on October 31, 2026 We'll drop some translated marketing materials every 2 days just to tease you. Get hype! Thanks to the wonderful team @chaputranslations.bsky.social @laytonloztew.bsky.social & whowasphone404
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Devastating. One of the all time greats. Not enough of his work is available in English, but Coin Locker Babies, In the Miso Soup, Audition and 69 are amazing.
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〈《《《《 #FAN・ART× 》》》》〉 GILGAMESH — @kyoou.bsky.social 」📨 |||| # 21 / 1000 |||| ❤️🔥⚔️ 》》》〉
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downloaded paint.net just for this. My current time is split between "playing Akiba Lost" and "thinking I could be playing Akiba Lost", so I spent an hour doodling this. Guess who my favorite character is. #AKIBALOST
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IzanagiGames' live-action adventure game AKIBA LOST has now released on Steam. store.steampowered.com/app/4131220/ #AKIBALOST
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Can't forget that Akiba Lost comes out next week! store.steampowered.com/app/4131220/...
This month is turning out to be somewhat big for sound novels. This week marks the dates that Machi’s story takes place across so both the cast members and fans have been celebrating. Over twenty years ago, users on 2channel created a prototype fan-sequel which has now been re-released.
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it is my birthday, give me the gift of employment
i think this is a good time to advertise myself as i do... hi, i'm hiero! i'm a nonbinary brazilian game journalist, for hire and i love overanalysing stories! below are some places you can find me, and if you want me on your outlet too, hmu @ hierodelima@hotmail.com ^.^
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Takemaru Abiko, the writer of Kamaitachi no Yoru, has announced a new mystery game, RDの遠隔推理. An “armchair detective” game, players will use a search engine to gather clues and solve puzzles. A demo is set to release in November. JP Only: store.steampowered.com/app/4161500/...
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I'm very happy to announce that I'm working as the translator on this English patch alongside @chaputranslations.bsky.social and @superretropolygons.bsky.social! There's still much work to do on this very long script, but we're slowly getting there! Human-translated, with all the care I can give!
Proud to announce that we're working on an English patch for Takara's "Schrödinger no neko" on PS1! A team effort with @cadensia.eurosky.social and @superretropolygons.bsky.social No release date yet, stay tuned for updates, and enjoy the trailer for now! ✨ youtu.be/HOoSvz7-oIs #FanTranslation #PS1
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Our September issue of Noisy Pixel Magazine is here! This is FREE for all tiers on Patreon (even the free tier) Issue 22 features Silent Hill: Townfall, Tales of Eternia Remastered, an interview with Studio Daimon about Food Devils, and much more! Please share! www.patreon.com/noisypixel/p...
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This is incredibly generous and useful. Until I started working on BLANKSWORD, I had very little idea of how a successful pitch deck would look; I knew how to build one, sure, but seeing it impress people in action is another story. The process feels like a black box sometimes
I also want Vertical Slice to evolve beyond the confines of a traditional paper. That's why I'm launching The Repository, a growing (free) collection of pitch decks and design docs donated by generous contributors including @kitfoxgames.com, @outersloth.com, and @outerloopgames.bsky.social.
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I've said a lot before that it feels like a lot of us indie devs (me included!) are white belts. The focus of the indie market is on making a ton of random "novel" games, casting dice into the ether until you "make it" and then move onto other games or just retire.
And you can say "Well indie games still do this stuff!" like okay no, indie devs mostly make one, maybe two games in the same genre and then do something else. They have tons of research material, don't build the genre skills many designers in the 90s built.
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