VoidWard

VoidWard

@void-ward.bsky.social

Solo dev making Void Ward, a browser space MMO where every wormhole you open adds a new star system to a shared galaxy. Pixel art, building in public. https://voidward.com

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Captain's log. This week I showed ore refining into Iron, the 1 to 99 skill grind on your HUD, and click to move flight. Next up I want a proper combat clip so you can watch a drone fight play out. Follow for updates at voidward.com

#ScreenshotSaturday the Core sector, lit up by its star. This is where every pilot spawns, the one safe system before the frontier. Park up, mine, trade, and watch other ships drift by. voidward.com

Quick one. Your ship has limited slots, so you cannot run everything at once. Do you kit out to mine fast and stay safe, or trade cargo space for guns and go hunt drones? Tell me your build. voidward.com #MMORPG #gaming

One shared map, and every ship out there is a real pilot flying at the same time as you. Right now it is one star system. The plan is you push the map outward yourself, building warp gates that open new systems for good. voidward.com #MMO #spacegame

Dev note. There is no big loop running the world. Almost every action is its own job that reschedules itself. Start a build, undock and fly off, and it keeps ticking on the server without you. Come back and the parts are done. voidward.com #buildinpublic #gamedev

Every mining cycle drops XP straight onto your Mining skill, and you watch the number tick up. Fill the bar and the tile pops with a level up. Old school 1 to 99, right there on your HUD. voidward.com #MMORPG #gaming

Dock at the Factory, drop your ore into storage, and set it refining into Iron. It runs on its own timer, so you undock and go mine more while it works. Come back and the Iron is waiting, batch by batch. Follow for updates at voidward.com #MMORPG #spacegame

Captain's log. This week: the Factory building parts on a timer, the click-to-move flight feel, and how the live market settles a trade the instant you tap. Next up I want a proper combat clip so you can watch a drone fight. Follow for updates at voidward.com

#ScreenshotSaturday a quiet asteroid belt, the kind of spot you park in to fill your hold. Work a field long enough and it runs dry, then grows back later, so the good ones are worth remembering. voidward.com

One world, one shared map, and the ships moving around you are other real pilots. Right now that is a single star system. The plan is you open new ones by building warp gates, and every gate that opens stays for good. Follow for updates at voidward.com

Dev note. Most of the game runs on background jobs, but the market does not. Tap buy or sell and the trade settles right then in one locked transaction, so two people racing for the same unit cannot both win. Prices on the order book stay real. More at voidward.com

Click a tile and your ship plots a path, turns, and flies there on its own. Travel time comes off your hull speed, and the Dock and Mine buttons pop up the second you arrive. Small thing, but it feels good to point and go. voidward.com

Dock at the Factory, pick a blueprint, and set how many hull plates to build. The fabricator runs the batch on its own clock while you fly off to mine or fight. Come back and the finished parts are sitting in station storage. Follow for updates at voidward.com

Captain's log. This week: the Factory turning ore into iron and building parts, how the pirate drones think, and the plan for a player-built galaxy. Next up I want a proper combat clip so you can watch a drone fight. Follow for updates at voidward.com

One world, one shared map, everyone in it together. Right now that map is a single star system. The plan is players open new ones by building warp gates, and each gate that opens stays for good. A galaxy shaped by its players. Follow for updates at voidward.com

Quick dev note. Every pirate drone runs as its own background job. Every few seconds it looks around and decides: wander, chase you, or open fire. The void keeps ticking while you are offline, and I scale it by adding workers. More at voidward.com

Dock at the Factory, load in your iron and ore, pick a blueprint and set how many to build. The fabricator runs the batch on its own timer while you fly off and do other things. Come back and your hull plates are waiting in storage. Follow for updates at voidward.com

Captain's Log. Live now in Void Ward: mine ore, refine it to iron, build parts, trade on the player market, hunt pirate drones for loot. Next up: hidden wormholes and warp gates that open new systems for everyone. voidward.com

Question for you. A space MMO hands you a starter ship. What do you chase first? Mining your way to a fortune, working the player market, or hunting pirate drones for loot? Tell me how you would play it. voidward.com

Every player in Void Ward shares one galaxy. One map that everyone moves through together, no server list, no instances. And it only grows when players build warp gates to new systems. That part is coming. The shared world is live now. voidward.com

Quick dev note. Void Ward has no game loop running the world. Every action, mining, moving, refining, is its own job in a queue. The payoff for you: start a refining run, close the tab, and your iron is still piling up when you come back. voidward.com

Captain's Log. The Factory came alive lately. Refine ore into iron, then build components from blueprints. The Repair Dock opened too, so worn gear has somewhere to go. Next up is the first pass at combat. Still building in the open. Sign up for updates at voidward.com

The galaxy only grows when players push out into empty space. We have been calling that direction voidwards. When the community cracks open its first new star system, what should we call it? #MMORPG