Vector Hound

Vector Hound

@vectorhound.bsky.social

Game Development. Electronics Experimentation. vectorhound.com

29 followers44 following39 posts

I got Weaponized working on an oscilloscope through the PC audio channel (rather than a DAC) It looks a little chaotic but the vibe. THE VIBE. THE VIBE!!! #gamedev #gaming

Weird question. Anyone here know about replacing CRTs in arcade cabs? I've got an old neo geo MVS but the CRT is proper dead. No blue channel, I've replaced the capacitors and potentiometers on the neck board So I'd love to replace the CRT. But I can't source a low latency 4:3 screen

Hey guys I made a fucked up little instrument! My game needs a way to direct the player to resources while still remaining a tiny bit inscrutable. I wanted this display to feel like it could exist in a 1980s submarine, as if it was made of LEDs and dread. The display itself is 100% vectors 😎

The cool thing about constraints is that they force creativity. My game is only vectors (lines) and I really struggled to come up with a concept for what roads would look like. Eventually, I remembered how much fun I had making pseudo 3d grids in Flash and my roads were born. #gamedev #indiegames

When I had the idea of making a vector based game engine, it occurred to me that it would be rad if the game could talk to a REAL vector display. I can confirm it is rad. I've got so much work to do but I'm hoping to get the actual game play working on the oscilloscope soon, stay tuned. #gamedev

I didn't know it was #screenshotsaturday all I've got is this clip! This is from a couple weeks ago when I dropped in the slo-mo button. Chromatic aberration makes everything tasty. #gamedev #retrogaming

This week I got roads working. I want players to always be doing something, even when they're just going from place to place. While on a road players will boost their speed to the point of anxiety. Created with a pseudo 3D mesh which reacts to the player. #gamedev

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