Tim Romero

Tim Romero

@timromero.games

I don't own anything. No copyright intended. https://stickychunks.fun my game https://timromero.games more me

102 followers130 following272 posts

Tim Romero reposted

Part of my literal job is to fly out to physical game studios to rescue and recover historical materials that might be endangered and put them in a permanent archive. @gamehistoryorg.bsky.social is a 501(c)3 publicly funded to do that, my DMs are open, and I'm free for the next couple weeks...

Tim Romero reposted

Something I can't stop thinking about: On a whale watching boat out of Provincetown last month, we watched a migrating black-throated green warbler circle the boat before landing on a woman's hat under the canopy of the top deck & resting. Look at it. Haven't you, too, felt this level of weariness?

Tim Romero reposted

easy funniest moment in links awakening is when marin, a girl who doesn’t exist, sits by the shore and talks to you about how she wants see the world as beautiful music plays and then afterwards you hold her up like an item and the game is like you might be getting some pussy later link!!

Tim Romero reposted

opening a linux restaurant where all the chairs are set up to face away from the table but "you're free to customize them however you like"

Tim Romero reposted

🧀 cheese heist commission! snippet of a digital wallpaper downloadable that you can snag as a part of @heyyojojo.com's pokeparty rewards 🫶 #b3d #art #pokemon

Started learning Godot Engine a couple weeks ago so I could make something I'm calling "Chunk Companion." When it's working it'll be a little web-based polycube solver to accompany my magnet fidget toy (stickychunks.fun/real/). It'll help you find cool shapes to build! #godot #gamedev

Tim Romero reposted

NEW: CWA union members have inflated a giant rat and deployed a wall of red flags representing laid off Xbox workers outside the Bethesda office in Rockville. The protest was timed to coincide with a visit from Xbox CEO Asha Sharma, who is apparently at the studio today.

Tim Romero reposted

I've upped the goal one last time!! Can we get this fund for out of work game developers to $250k in the next four days!?

Brandon Sheffield@brandon.insertcredit.com

In response to the unprecedented number of game developers laid off this year, we have created a bundle on itch to benefit a Game Industry Hardship Fund, managed by @videogameworkers.bsky.social. More than 100 games for 10+ bucks! Please share widely and donate generously! itch.io/b/3802/game-...

Tim Romero reposted

Introducing Bandwagon! An open-world survivors-lite adventure about building a band and restoring joy to a grumpy world. Sign up for our playtest on Steam now!🎺

Tim Romero reposted

I might need to tone the spotlights down for epilepsy reasons but here's a preview of the final ui rework for Piper's Psalm inputs :> #gamedev #indiedev #godot #solaire

Tim Romero reposted

happy disability pride moth

Geoffrey Bunting@geoffreybunting.bsky.social

Heaving a very weary sigh— NEW: I spoke to those impacted by layoffs within XBOX's accessibility teams to try and understand the scale of those cuts and what they mean for accessibility going forward. It's all pretty bleak, but there *are* tiny shreds of hope.

Tim Romero reposted

Am replaying my first Zelda game, Link’s Awakening! I never noticed the Bow Wow owner mentioning they have nice coats, which made me wonder if they are indeed a little fluffy!

An experiment with polarized light. I took a series of photos at different polarizing filter angles, took the minimum colors, and subtracted that from the polarized filter photos to produce a sequence containing only polarized light by removing the nonpolar light. #photography