Love these 'Places' interactive sketches jlv.fi/places/, many running both native and in browser. Not much info about the artist but they share some details on a devlog ktch0.tumblr.com
Tom
Tom
@thope.xyz
Game dev specialising in engine and tools 🔧 based in Scotland. Any views expressed do not represent those of my employer, etc etc.
118 followers469 following160 posts
Not sure I actually agree with the initial premise, that learning music should start with theory, but this page was really fun to play with and I actually learned stuff. runjs.app/blog/music-t...
Been experimenting with using Premake (the build script generator) as the asset build pipeline for one of my game. So far it's been working pretty well, so I decided to write a blog post about it in case anyone else want's to try. #gamedev #indiedev thope.xyz/2025/premake...
The giant flat list entity architecture from Dreams, rsync algorithm, debugging by spamming in UI code and hot reloading... such a good episode!! www.youtube.com/watch?v=mFBm...
ok, I'm releasing a #c and #c++ library It lets you add native menus to your Mac/Windows app/game with a single API, which was a thing I wanted at some some point #gamedev github.com/thomashope/n...
Inspired by the article by @rystorm.com rystorm.com/blog/transla..., my dissatisfaction with ImGuizmo (sorry), and the fact that I just like gizmos Maybe this will turn into a library when I'm done
uhm, slightly off topic, but I wrote a blog post. thope.xyz/2025/plumber
Nice vid on simple car physics (Note to self: make some animation curves for tuning values) www.youtube.com/watch?v=CdPY...
Packaging is now down with `./premake package`, and uploading to @itch.io with `./premake publish`. Feels good 😎
Here's the full notarisation script. Figuring all that out was a pain gist.github.com/thomashope/7...
Whelp. Today I think I made a proof of concept vector class implementation with swizzles _without templates_ Instead it generates types with macros all with a 'common initial sequence' to avoid UB. Not saying it's a good ideas, but I think it works? github.com/thomashope/v...
Tom reposted
Welcome to v4 of the Blue Sky Game Dev orientation 🧵! Let's get you started with the basics of Bluesky, finding other devs, and posting about your games! Btw, this is based on the artist orientation thread from @purlane.ink; make sure to check it out if you’re also on the art side of game dev!
Welcome to the Bluesky artist orientation 🧵! This will get you started on the basics of how this network works, how to connect with other artists, and how to get your art seen. If you’re a furry, I also highly recommend checking out @buttplug.engineer's furry orientation thread below:
Tom reposted