Thomas Kole

Thomas Kole

@thomaskole.bsky.social

Technical Artist from the Netherlands. Blender, realtime stuff, open-source, etc. tenochtitlan.thomaskole.nl

667 followers93 following112 posts

Another phenomenal panorama by Ola Apenes from the archive of the Etnografiska museet. This time from the Cerro de la Estrella, in much higher quality. It shows a network of canals, chinampas, and various towns.

In ~1940, Ola Apenes took two photos from the Xaltepec volcano in the Valley of Mexico. It shows a sweeping image of the drying Texcoco Lake, and three towns (former altepemeh) at the foot of the Sierra de Santa Catarina. All this is now Iztapalapa, Mexico City.

All reconstructions were done in Blender, in close collaboration with National Geographic staff. A list of credits can be found on the webpage above. Here's a view of different passes:

Do recommend ;)

Rafael Mena Illustration@rafaelmenai.bsky.social

🇬🇧#PortfolioDay I'm Rafael Mena, Mexican archaeologist and illustrator doing Mesoamerican stuff, among others. 🇲🇽#PortfolioDay Soy Rafael Mena, arqueólogo mexicano e ilustrador de cosas mesoamericanas, entre otras. 📧 rafaelmena432@gmail.com #art #Painting #indigenous

Thomas Kole reposted

🇬🇧#PortfolioDay I'm Rafael Mena, Mexican archaeologist and illustrator doing Mesoamerican stuff, among others. 🇲🇽#PortfolioDay Soy Rafael Mena, arqueólogo mexicano e ilustrador de cosas mesoamericanas, entre otras. 📧 rafaelmena432@gmail.com #art #Painting #indigenous

Okay, time for integration. 1) Make initial lines 2) Simulate spiders (and bake) 3) Simulate physics It's all coming together :) #b3d #geometrynodes #simulationnodes #blender

Heh, about 10 years ago, I developed a little VR application for google cardboard, titled "Apollo 15 moon landing VR". It was kind of a hit in that niche, as there wasn't much available. I did it while in school, I thought VR was super interesting!

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This is how the scene builds up. It's a short and sweet experience, you land and then get to unpack and drive the rover. Driving was unhinged, as there was no input, the rover would steer where you were looking.

Anyway, the reason I remembered this is because I'm getting Google Play spam mails and want to close my account. If you want to play it, you'll have to find some shady apk. You probably need an old device / old android anyway.

Heh, about 10 years ago, I developed a little VR application for google cardboard, titled "Apollo 15 moon landing VR". It was kind of a hit in that niche, as there wasn't much available. I did it while in school, I thought VR was super interesting!

Funny enough I did not actually have a smartphone then, so I was constantly bothering others whenever I wanted to try a new version. It felt a bit like "drawcall-golf", as VR on phones then was super taxing. Like, this is the terrain. I think it turned out decent looking, especially in VR.

Thomas Kole reposted

#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6

godotengine.orgGodot 4.6 Release: It's all about your flowWith the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

First Person Tenochtitlan Sometimes I forget that Walk/Fly navigation exists in Blender. Obviously the scene is not meant to be seen like this, but, why not? #b3d #tenochtitlan #retratodetenochtitlan

Thomas Kole reposted

A very fast to render transmission shader that is fully opaque and relies on reflection probes to achieve a convincing look. An inverted normals ambient occlusion map is used as a thickness map. This approach could be further extended with an SDF of the model to perform more accurate refractions.

The Blender file of the 3D viewer of Tenochtitlan is released. You can download it from the main website. It's like a digital twin, made for tinkering. It has a lighting and material setup to get you started. It renders in both Cycles and EEVEE retratodetenochtitlan.mx #b3d #tenochtitlan #threejs

CDMX & Tenochtitlan: ¡Explora ambas ciudades! El visualizador 3D interactivo está en línea ahora mismo --- CDMX & Tenochtitlan: Explore both cities! The interactive 3D viewer is online right now #tenochtitlan #b3d #threejs #cdmx

One more week! Wed. 22nd of October, 18:00, @CCDmx! I'll be launching my 3D interactive viewer of #Tenochtitlan. See you there :) - ¡Una semana más! Miércoles 22 de octubre, 18 h, Centro de Cultura Digital CDMX. Lanzaré mi visor interactivo 3D de Tenochtitlán. ¡Nos vemos ahí! :)

Launch: 22nd of October, 18:00, at the Centro de Cultura Digital, CDMX. Don't forget to sign up at the eventbrite on the poster! --- Lanzamiento: 22 de octubre, 18 h, en el Centro de Cultura Digital. Entrada libre. ¡No olvides registrarte en el eventbrite que aparece en el flyer! #tenochtitlan #b3d

This has been in the making for a while, and it's coming soon: An interactive 3D viewer for my virtual reconstruction of Tenochtitlan, right in your browser. More details to follow. Stay tuned! #tenochtitlan #blender #threejs