ThinMatrix

ThinMatrix

@thinmatrix.bsky.social

Indie game dev and Youtuber. Developer of 'Equilinox', now working on 'Homegrown'. Check out my Youtube channel for devlogs: http://youtube.com/user/ThinMatrix

990 followers14 following47 posts

Almost finished the bee update! I spent quite a while working on their movement code so that they can land on flowers and go in and out of the hive. Just got to implement a stinging mechanic and then I'll be done. #gamedev

The bee update is coming along nicely! Already got some basic honey production, harvesting, and simple bee behaviours implemented. It's like being back working on Equilinox! #gamedev

I've been finally getting back to game dev this week after three weeks of video editing for the Gamescom devlogs, and I've treated myself to a fun new feature to work on: bees and honey production! #gamedev

Off to Gamescom tomorrow! Been preparing loads of decoration for the booth and stuff to give away over the last weeks. Also, a friend very kindly printed some 3D models from the game - and they turned out great! I'll be in the Indie Arena Booth area, hall 10.2. Hope to see some of you there!

One final little feature before Gamescom - edible cookie buffs! You can get these rare items as rewards, and each cookie type has a different effect associated with it. You eat the cookie to activate it, and then have a limited time to make use of the boost. #gamedev #indiegame

It's somewhat overdue, but I finally got round to implementing a tool that allows you to remove and pick up objects from your farm so that you can place them elsewhere. #gamedev

Been working on some final features before Gamescom, like this maple syrup update! You can grow maple trees, extract the sap, and bottle up the syrup. I also plan on adding an extra evaporation stage to the process, but that will have to wait till after Gamescom now. #gamedev #farminggame

I'm excited to announce that I'm going to be exhibiting HomeGrown at Gamescom in Cologne this year! I'll be in the indie arena booth area, so if you're going to Gamescom then do come and say hello, and give HomeGrown a try! #Gamescom #IndieArenaBooth

Almost finished work on on the automation update! The auto-harvesters harvest the vegetables and store them in a container for you to collect. The auto-planters take seeds from their container and plant them. #gamedev

Continuing my work on automation this week with these auto-harvesters. Still a work-in-progress and they don't actually harvest yet, but they're coming along nicely! #gamedev

Moving back to farming gameplay features this week, and I'm starting off with an exciting one - automation! There are going to be a few simple machines that will take some of the farming work off your hands. First up, sprinklers! #gamedev

Almost finished the new marketing update for the farmers' market, which allows you to add marketing boosts to your market stall! There are various types of marketing you can choose from, each affecting your sales different ways. #gamedev

The 8-bit breadboard computer I've been working on over the last few months is almost complete! Here it is running a program that calculates the Fibonacci numbers. Based on Ben Eater's fantastic Youtube tutorials.

Been doing some modelling for the new "Second Hand Shop" in Homegrown. Trying out a slightly different style of roof in this part of the town - I think I prefer it to the tile roofs. New devlog video coming this weekend! #gamedev

Been working on some improvements for the shop UI over the last week or so. Added a couple of new features like category tabs (will be more useful when there are more items!) and unlockable items, as well as doing a few general visual upgrades. #gamedev

Been doing loads of work on the villagers in Homegrown over the last few weeks. Implementing movement, simple animations, a dialogue system, and now I'm working on the models. Still needs further improvement but it's definitely a step up from the old model! #gamedev

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