Borrie BoBaka | Synthaar

Borrie BoBaka | Synthaar

@thauxanstudios.com

The Thauxan who does the things. Indie dev, modder, simulation enthusiast. Solo dev of Thauxan Studios; working on my flagship project Synthaar. Steam: https://store.steampowered.com/app/2846840 Itch-io: https://thauxan-studios.itch.io/synthaar

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Synthaar's v0.4.2 is here! Explore the galaxy, socialize with friends, stop carrying infants into the cold maw of the void with you when you die! Stay tuned for more updates much sooner than later! thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #unity3d #videogames

thauxan-studios.itch.ioV0.4.2 - Socialization Overhaul, Balancing, and Bug Fixes GaloreThings are going well for Synthaar development! This overdue update is the last update for the 0.4.x series of the game, before we move onto the next milestone. A major focus of this milestone was not...

I've just patched Synthaar to V0.4.1, which features a new grid, resolves an issue with burglars swarming your lot, and most notably reduces the game's file size to half without reducing any content. thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #unity3d #videogames

thauxan-studios.itch.ioV0.4.1 - Better Grid & Far Less BurglarsThis is an update that was pushed a bit early due to the prolific attack of burglars that were occurring, and a bug that prevented your character from being woken up manually led to an unfortunate sce...

Crafting Milestone: Complete! Synthaar hits v0.4.0, featuring experimentation, factories, & more! Check out the dev log discussing the new features & the next steps of development here! thauxan-studios.itch.io/synthaar/dev... #gamedev #dev #devlog #indiedev #games #indiegames #solodev #sologamedev

thauxan-studios.itch.ioDevlog 13 - Crafting Milestone: CompletedAt last, the crafting experience is complete in Synthaar, with every system related to it finished up with this newest update that marks another milestone finished. Crafting is but one way to earn a l...

It's #ScreenshotSaturday and today I've got a showcase of the two gambling options present in Synthaar that are coming in 0.4.0, Roulette & Blackjack! These allow you to play with in-game currency using interactive minigames! #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart #lifesim

Whew! For this week's #ScreenshotSaturday I have one of the largest models I've made for Synthaar to date; an oil refinery for your own backyard! #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart #voxelart #lifesim #videogames

Been doing more work on making 3 tiers for every utility building in Synthaar, and so for #ScreenshotSaturday today I thought I'd share some of that progress, featuring Wind & Solar, Batteries, as well as Water Pumps & Tanks #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart #voxelart

Hello there, #ScreenshotSaturday! Today I'm showing off the new Tier 2 and 3 resource harvesters, prepping to conquer the Crafting Milestone as I push toward Synthaar's 0.4.0! Resource collection is key to starting your own industry. #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart

Synthaar is now at v0.3.1! Every milestone inevitably needs the follow-up fixes and polishes. Turns out characters couldn't use a toilet if it had water. Oops. Also, the game has a loading bar when starting up! thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #unity3d

thauxan-studios.itch.ioV0.3.1 - One Loading Bar & Two Dozen FixesHello there! Today's patch offers a bunch of fixes from the milestone update along with some quality of life changes and improvements to the UI. Most importantly though, due to the game lagging out fo...

It's #ScreenshotSaturday and this week I've got another planet to show off; Cresros, a frigid and sandy world but far from uninhabitable, with new foliage and rock formations, as well as a new city style. #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart

Synthaar's Third Milestone is complete! Pushing the game to 0.3.0, featuring hardships like fires, burglars, dirt & cleaning, and repairing, as well as a new galaxy map and new species! thauxan-studios.itch.io/synthaar/dev... #gamedev #dev #devlog #indiedev #games #indiegames #solodev #sologamedev

thauxan-studios.itch.ioDevlog 12 - The Dirty, Broken, and Burning MilestoneAt last, I was getting a bit tired at looking at the '2' in the version number, and the third milestone has been accomplished! The Hardships milestone, featuring fires, object condition and repairing,...

It's #ScreenshotSaturday! Today I've got a new UI element that shows info on a planet, and a preview of the world. You can also see the demographics of a planet's population. Later this will have even more info and data to review. #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart #ui

Last week for #ScreenshotSaturday I showed some pictures of the new species, but on a new planet. Today, I'm able to show off Sotolus, a new planet with pink trees and teal grass, with a new building style with onyx skyscrapers. #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart

It's time for a progress report, and I've written a dev log for Synthaar about what has been added, what will be added, and the next steps of the journey. Check out the new galaxy map! thauxan-studios.itch.io/synthaar/dev... #gamedev #dev #devlog #indiedev #games #indiegames #solodev #sologamedev

thauxan-studios.itch.ioDevlog 11 - Progress ReportHello there! It's been some time since the last update to Synthaar, and the reason for that has been my desire to try and finally push into the next milestone and create the cascading effect of having...

It's #ScreenshotSaturday and for today, Synthaar has quite a few new aliens on the way to play! From avians to fish, from big lizards to Human offshoots, Synthaar's galaxy has never been so diverse! #gameart #gamedev #dev #indiegames #indiedev #gaming #pixelart

For today's #ScreenshotSaturday I want to introduce Synthaar's very first Starship! This will be the first of many, and is a first step in exploring the galaxy. This ship is a small one-seater starfighter. #gameart #gamedev #dev #indiegames #indiedev #gaming

Good Morning and Happy #ScreenshotSaturday! Today I've got a preview of the Emblem Creator in Synthaar, where you will be able to create emblems for your legacy, as well as any governments you might one day take over! #gameart #gamedev #dev #indiegames #indiedev #gaming

Hello everyone! I've got something cool for today's #ScreenshotSaturday! I've been working on expanding and fleshing out the galaxy, and improving the galaxy map in Synthaar. This is showing the territory maps as colored regions. #gameart #gamedev #dev #indiegames #indiedev #gaming

Starting off this year with a new patch that fixes some issues revolving around task cancelling, some quality of life updates, and reduced save game sizes! Check out Synthaar V0.2.8! thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #videogames #patch #update #unity3d

thauxan-studios.itch.ioV0.2.8 - Fixed Tasks & Quality of Life AdditionsHello there! This patch comes today to address an issue with tasks getting stuck in a never-ending loop if you cancel them, as well as some new options to set a custom resolution and more. This update...

I've made a guide on the various commands available in Synthaar, for the use of cheating or testing. As I add more commands through development, I'll update this post. If you have an idea for a good command, let me know! thauxan-studios.itch.io/synthaar/dev... #gamedev #lifesim #indiedev #games

thauxan-studios.itch.ioCheats & Debug CommandsHello! In this post, I'll be going over the currently available cheats and debug commands available, for the sake of testing, having some wild fun, or whatever you might need. As of this writing, this...

I've written a Dev log on my progress thus far, and how I am going to be reorganizing my Dev plan and roadmap. Here's to a productive 2026 for Synthaar! thauxan-studios.itch.io/synthaar/dev... #devlog #indiedev #indiegames #gamedev #itchio #videogames #games #lifesim #simulation #indiegamedev

thauxan-studios.itch.ioDevlog 10 - Reorganizing DevelopmentHello! As the year 2025 concludes, I wanted to write this Dev log reviewing the development thus far and some changes I've made to the roadmap and the organization of Synthaar's development as we marc...

Introducing V0.2.6 for Synthaar! This is a big polishing update, which intended to have more, but it was critical to get the Unity Security Update published ASAP. Enjoy! thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #videogames #patch #indiegamedev #update #unity3d

thauxan-studios.itch.ioV0.2.6 - Unity Security Update, Polishing, & MoreThis update is a big one, mostly focusing on polishing the game and eliminating a lot of the tech debt I've accumulated through development. Though even with that said, I had a few more things planned...

Maybe I'm a bit dumb but it was rather confusing trying to figure out how to update Unity to patch out the security issue. It's a shame that the Unity Hub seemingly doesn't have a feature to automatically recommend the best new version and download it automatically. #gamedev #unity3d #unity

Had an amusing bug in Synthaar where if your character was unemployed, and you met another character who was unemployed, then it registered you both as coworkers. I guess that's... technically true? Co..unworkers? #gamedev

Synthaar has been updated to V0.2.5! In this update, previews for crafting and governments make their debut, as well as two new species, keybinding, and bug fixes! thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #videogames #patch #indiegamedev #update

thauxan-studios.itch.ioV0.2.5 - Crafting, Governments, and New Species!This update for Synthaar brings in quite a few big features, from crafting, to governments, and new species to join the galaxy! Crafting and Governments can be considered a preview of what is to come....

Synthaar has been updated to V0.2.4! This update features a fair few fixes and an overhaul to eating and meal prep. We're also getting closer to finishing this next milestone! thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #videogames #patch #indiegamedev #update

thauxan-studios.itch.ioV0.2.4 - Cooking & Eating ImprovementsThis update brings a variety of fixes, objects, and an overhaul of cooking in the game. There's been a bit of a delay between this update and the last one, with a lot of work going into setting up fou...

Good morning, #ScreenshotSaturday! I've been working on overhauling eating and meal prep in Synthaar, and I finally have the characters put their meals on the table, and show their progress on finishing their meals! #gameart #gamedev #art #dev #indiegames #indiedev #gaming #pixelart #voxelart

Hurray, it's #ScreenshotSaturday! For this week, I've finally implemented corner pieces for counters, that will auto-convert when it detects a corner. I'm really happy to finally have this done! #gameart #gamedev #art #dev #indiegames #indiedev #indiegamedev #gaming #pixelart #voxelart #ui

I didn't really have anything for this week's #ScreenshotSaturday but I recently discovered ShaderGlass by mausimus over on Itch.io and I decided to see what Synthaar would look like with an old retro filter, and I kind of love it. Perhaps I should do a screen shader option one day #gamedev #retro

It's #ScreenshotSaturday! I've been working mostly on systems that go behind the scenes and haven't been interesting to show off, but I do have the new UI designed for governments and politics underway! #gameart #gamedev #art #dev #indiegames #indiedev #indiegamedev #gaming #pixelart #voxelart #ui

Working on some fire effects for Synthaar, for when your base inevitably burns down to the ground; because what life simulation doesn't have the cleansing power of flame? #gamedev #indiedev #pixelart #vfx #art #indiegamedev #indiegames #gaming #videogames

Happy #ScreenshotSaturday! For this week, I've got some shots of a new park with new decorations and assets to show off, including the new Mission Terminals getting ready for the implementation of missions! #gameart #gamedev #art #dev #indiegames #indiedev #indiegamedev #gaming #pixelart #voxelart

Working on implementing a sort of fog of war in Synthaar that will make missions interesting by blacking out the lighting. While experimenting with it, I made this really cool little striking scene with the lone light on. #gamedev #art #gameart #pixelart #voxelart #indiegamedev #indiedev

Synthaar has been updated to V0.2.3! Weapons have been implemented into the game! New tooltips and thought bubbles help you understand your characters needs better. Check it out! thauxan-studios.itch.io/synthaar/dev... #gamedev #indiedev #indiegames #games #videogames #patch #indiegaming #indie

thauxan-studios.itch.ioV0.2.3 - Introducing Weapons!Taking one good step into the current milestone, Synthaar now has weapons! While combat is not yet implemented (but is on the way), you can now buy weapons and train your characters to use them by dev...

For today's #ScreenshotSaturday I've got something relatively different to show off. Current progress on implementing the basics of weaponry and combat have been going well, with projectile display and animations implemented! #gamedev #indiegamedev #indiedev #art #gameart #pixelart #voxelart

Some advice for devs, if you're ever parsing strings into floats for whatever reason, make sure you take into account that some languages in the world swap the roles of the comma and the decimal. It'll read it without error, but suddenly 2.5 becomes 2,500 for some users, causing problems. #gamedev

This is especially true for Unity devs, as C#'s "float.parse" will default to the operating system's language's handling for parsing. You have to specify culture settings to make sure it remains consistent. I learned this the hard way 😀

It was heartbreaking to hear that Roberto Orci passed away. I regard Fringe as one of the greatest Science Fiction stories created, and it is my personal absolute favorite show of all time. I hope he gets to have a long and prosperous life "over there." #Fringe

For this week's #ScreenshotSaturday, I've got a bit of a handful to show! I've recently redone the store page screenshots of Synthaar on both Steam and Itch.io, using the new assets, content and features to show off the game in its current state! #gamedev #indiegamedev #indiedev #gameart #gaming

Another update for Synthaar is available! V0.2.2 features new enhancements to jobs in the game, as well as many fixes, including a major fix for users who do not use non-English users! thauxan-studios.itch.io/synthaar/dev... #gamedev #release #lifesim #update #indiegamedev #indiedev

thauxan-studios.itch.ioV0.2.2 - Career Updates & Major FixesThis new version of Synthaar brings some reworks to careers, including days off, applying for jobs directly at the structure, focusing on work or socializing, and getting demoted and fired for poor pe...

For #ScreenshotSaturday, I'd like to show off my new Career window! The entire character menu has been sized up and redone for better readability and flow. It was a tedious but fun side project! I've also been implementing "work days" as well #gamedev #indiedev #indiegamedev #ui #ux #uiux #gameart

Do any other developers feel like they're going to break everything like they're in an expensive china shop when playing their own game? I always feel like I am one button press away from the entire thing collapsing like a house of cards 😄 #gamedev