A sneak peak at some of the art for our upcoming project, which has had a name change!
Tristitia
(the sin of giving into despair, sadness, or giving up on your spiritual health and improvement)
#art#conceptart#gameart#cg#visualnovel#yuri#gamejam#indiegame#indiedev#gamedev#painting
i wish i had the energy to talk more about the stuff i'm working on. it's pretty rad stuff! i think that after tomorrow this project will be able to move into actually implementing writing and assets and the like :)
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the mobile game i made as a kid in 2015 was completely deleted from google's servers a few years ago and i needed to get an APK from a mirror site to be able to decompile it.
Nearly every mobile game Iβve ever worked on is gone, βsunsettedβ rather than made playable on current OSes. Their titles mean nothing to recruiters and hiring managers, let alone players. Even if players remember them fondly, they couldnβt play them anymore if they wanted to.
sucks that physical media for games is going away but like there has to be a better solution about digital ownership than just oh. you're only licensing the game :))
iβm very conflicted on the video about βaesthetic deceptionβ by matthewmatosis. i canβt disagree with the point of these aesthetic deceptions having a cost but i think the cost is so little or worth it most of the time it kinda becomes useless as a tool?
calling it now: i think that the black ops ports to ps(4/5) are gonna be 60$-70$ each but include all the dlc. i also think they're going to remove the nazi imagery in zombies (mostly flags and symbols)
i cannot for the life of me remember if there were nazi flags in the bo1 campaign and i imagine they'll remove those too if they're there but i'm not certain on this. i wonder how upset gamers will be over this
my only addition to the gimp discourse is that gimp seems to be a pain in the ass to develop for and had to do a ton of refactoring work to get from 2.x to 3.0. they seem to have made a lot of progress which is great! but still nothing like, say, blender
"surely changing code that could be in FixedUpdate to instead be an event won't break anything," said the fool who completely broke her game whilst experimenting.
"surely this UniTask.DelayFrame(1, PlayerLoopTiming.FixedUpdate) cannot be load-bearing," sβDear Reader, I'm Afraid The Result Is Not Exactly What You Want To Hear