Supra Games

Supra Games

@supragames.bsky.social

Makers of Supraland, working on Supraworld https://store.steampowered.com/app/1869290/Supraworld/ https://store.epicgames.com/de/p/supraworld-608201

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We've started internal testing on Supraworld 0.2.2 (green path). We have a bunch of things to fix before we can move to the next testing stages. The new ability has some bugs as it's quite complex to program. About 18 new puzzles and big FPS gains. 60fps on Steamdeck even.

Supraworld act 2 has 6 parts. We will release them step by step when they are done. Part 1 will go into beta in maybe 2 weeks. Part 2 will take like 1 month after that. Parts 3-5 will take more time. The final part is almost done. The entire act2 will finish 2026.

Supraworld: We hit one major technical problem in regards to localisations. It should be fixed in Unreal Engine 5.6 which we are porting to right now. It threw us back by like a week, so that will likely push the release back a week. We'll keep you updated if anything changes.

Supraworld Act 1 is pretty polished and we have very little left to do. We even added a new ability and a bunch of pretty unique puzzles last week. I want to send out the first batch of keys to the Early Access crowdfunding backers later this week.

Supraworld testing is going well; august is still looking realistic. Fixing stuff, adding some new puzzles and improving level design and performance. Soon localisation can start and crowdfunding backers can start testing too.

The Supraworld game experience itself is pretty solid and is still being tested and polished, we're now focussed on finishing the infrastructure: - Save slots - Graphic options - Achievements - Localization - Non-Dynamic light We're aiming for an August Early Access release.

Now we're really just polishing Supraworld Act1. All is going well. Doing more testing soon also with more unexperienced gamers to see how they do, what they might misunderstand or overlook and make adjustments accordingly.

Supraworld: We have a handful of new critical bugs to fix then we continue with the next tester. The first draft of the trailer is finished. That can soon be released after a few reshoots. It's about 90s long.

We started testing with our first non-dev tester and learned a lot about things where the player was a bit lost and made tons of changes that will improve the start of the game. Overall it was pretty good, very few major bugs.

Supraworld's Act1 is fully playable now besides a few hickups. We are improving tens of (mostly little) things everywhere. The big tasks are out of the way now. Todo: 38 On top of that we'll have to do Translations, Trailer and a potential non-raytracing build for last gen PCs.