Martin Vestergaard Madsen

Martin Vestergaard Madsen

@subtilicus.bsky.social

Technical Art Director, Stealth Mode 23 years in games. Dane, living in Sweden. Formerly Unity Technologies : FPS Sample, Megacity & DOTS. Io Interactive: Lead Artist and Tech. Art Director on Hitman & the Glacier Engine.

1K followers2.4K following19 posts

Martin Vestergaard Madsen reposted

new family of cellular automata! this is literally the first time i've ever seen them running. they look lively. i'm using count of ortho neighbors as 1 axis and count of diagonal neighbors as the second axis. rule lookup is 5x5.

Martin Vestergaard Madsen reposted

For the love of our eyeballs, do not align your ember particles to velocity! Don’t give them that comet texture either, ugh. Let’s make ✨physically based flying embers✨ A Unity vfx graph implementation and explanation below. 🧵

Martin Vestergaard Madsen reposted

bring me more C̷̯͙̥̹̞̗̋͊̋̋̔̋͜ͅȖ̴̢̪̞̲̮͇̓̏̽B̵̡̢͕̙̳͙͓͍̣̝̅Ę̶̱̰̯̰͕͌͂̐̒Ş̵̪̹͍̲̜̜̫̣̹͌̒ #gameart #gamedev

Martin Vestergaard Madsen reposted

📢 EEEP!!! MYTHWRECKED is OUT NOW After *3 years* my next indie game (following Röki) is OUT NOW on Steam, Xbox and Nintendo Switch... 🏝️ Explore a secret island ⚡️ Meet the gods of legend 🔎 Uncover the truth, behind the myth

Martin Vestergaard Madsen reposted

Testing the new collision's features in VFX Graph, I made this cheap Katamary sample. Meshes are GPU particles, that stick and orient to the sphere. The Collider radius is driven by the sticky particle count stored in a tiny buffer. Thanks @shadi3st.bsky.social for the help on particle's orient.😁

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