Stride

Stride

@stride3d.bsky.social

Community-based, Open-Source (MIT) 2D and 3D C# Game Engine. 🗣️ https://discord.gg/f6aerfE 🛠️ https://github.com/stride3d/stride ⬇️ https://stride3d.net

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Stride 4.4 is out 🚀 With over 3200 commits, this is one of the biggest updates the engine has had in years: • Overhaul of Linux, macOS and mobile support • Brand new shader compiler • Direct3D 12 and Vulkan rewrite • New CLI tool • Improved asset workflow

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🆕 To everyone who would want to try out .NET 11 with Stride: now you can! Starting with 4.4, Stride lets you use newer versions of .NET than supported, meaning that you can utilize the newest C# features without waiting for us to update.

Stride 4.4 is out 🚀 With over 3200 commits, this is one of the biggest updates the engine has had in years: • Overhaul of Linux, macOS and mobile support • Brand new shader compiler • Direct3D 12 and Vulkan rewrite • New CLI tool • Improved asset workflow

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📦 A generated Assets class contains path to every asset available in the project. Say goodbye to game-breaking typos! Now you can catch missing assets at compile-time and be sure that an asset will always be successfully loaded during runtime.

🟡 Stride also now allows you to replace other assets from read-only external packages, or even the engine itself. No need to fork and recompile just to modify a couple of values.

Stride 4.4 is out 🚀 With over 3200 commits, this is one of the biggest updates the engine has had in years: • Overhaul of Linux, macOS and mobile support • Brand new shader compiler • Direct3D 12 and Vulkan rewrite • New CLI tool • Improved asset workflow

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🎮 Vulkan and Direct3D 12 have been rewritten! Your projects should now behave the same, no matter which graphical back-end you choose. Additionally, graphics bugs are now easier to track down with Stride being able to pinpoint the exact rendering step where a GPU hang happened.

⌨️ New CLI tool lets you manage versions of Stride on your machine and open Game Studio directly from the terminal: dotnet tool install -g stride.cli stride sdk install stride new game -n MyGame && cd MyGame stride studio Standard dotnet templates are also available.

Stride 4.4 is out 🚀 With over 3200 commits, this is one of the biggest updates the engine has had in years: • Overhaul of Linux, macOS and mobile support • Brand new shader compiler • Direct3D 12 and Vulkan rewrite • New CLI tool • Improved asset workflow

📱 Stride used to be Windows-first. Not anymore! Every platform was brought back-to-shape, with CI now running tests across all of them on all graphics APIs, to ensure they'll stay that way. Here's a sample running on a real iPhone:

🎨 The SDSL shader compiler was rebuilt around SPIR-V: • Faster compilation times • Improved stability • Better tessellation and compute support • A base for new features, such as ray-tracing

Big news from Stride: the new shader system using SPIR-V is officially merged in Stride 4.4! 🎉 In this final part of the series, we cover: - the new shader/effect compiler architecture - how the mixin and effect systems fit together - what's next for SDSL www.stride3d.net/blog/investi...

stride3d.netInvestigating SPIR-V for the shader system - Part 4In this blog post, we have a big announcement to make. We'll also talk about the implementation of the mixin system as well as the integration of the new sha...

🚀New on the Stride Engine blog: we've written a new parser for our shader language parser. Is it faster? Is it better? (Spoiler alert: it is) Read the post If you want to know more about it! www.stride3d.net/blog/investi... #gamedev #OpenSource #CSharp #DotNet #SpirV #StrideEngine

stride3d.netInvestigating SPIR-V for the shader system - Part 3In this blog post, we will focus on how the new SDSL parser has been implemented through writing a prototype expression parser as an example. We will see how...

🚀Go behind the scenes with the x.com/SlitherineGa... / Code Force team as they reveal how they built Distant Worlds 2 using the Stride engine. Learn about their technical choices, performance optimizations, and more! #GameDev #Stride3d #StrideEngine www.stride3d.net/blog/distant...

stride3d.netA Look Inside Distant Worlds 2: Developing with the Stride Engine[Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/), the sequel to the acclaimed 4X strategy game [Distant Worlds: Universe](htt...

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