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The STLGameDev Roundup, Issue #39, is hot off the presses! Get your fill of gaming news that happened in St. Louis in September! roundup.stlgame.dev/issue-39/ #stlouis #gamedev #roundup #newsletter
STL Gamedev
@stlgame.dev
https://stlgame.dev/ meetup.com/st-louis-game-developers/ We are a community run organization providing social, professional/educational events, resources, & support for game devs around St Louis, MO ✨
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The STLGameDev Roundup, Issue #39, is hot off the presses! Get your fill of gaming news that happened in St. Louis in September! roundup.stlgame.dev/issue-39/ #stlouis #gamedev #roundup #newsletter
STL Gamedev reposted
For the morning crowd: I made a haxelib to make adding buttons and user interface stuff to your @haxeflixel.bsky.social games a breeze! github.com/AxolStudio/f... VERY Easy to use as-is, and very customizable. The Demo shows everything off! Let me know what you think! #gamedev #indiedev
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STL Gamedev reposted
After learning a lot of things about vector math, my vertex light baking system now takes light angle into account for smoother shadows! Next step: figuring out what's up with all that noise you can see jittering around inside the light's sphere of influence.
Realtime lighting getting baked into vertex colors in Unity! The terrain shader uses the vertices' alpha channel as emission and tapers the edges with the material's normal maps. Might make this a free asset package when I buff out some rough edges to the logic and when I make it more user-friendly.
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First play of the Sharks & Reefs expansion for Finspan. Thought I was killing it only to lose in a tiebreaker 😂 Loved the extra crunch it added, especially breaking up schools! @stonemaiergames.com
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The STLGameDev Spooky Jam has started! Spooky Season is once again upon us... Time to make fun spooky things! The theme is... THE OTHER SIDE! Interpret the theme however you want! For more information and rules, go to itch.io/jam/stlgamed...! #stlouis #gamedev #gamejam
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A game I made with @carolmertz.itch.io that was lost in corporate purgatory has finally launched! Museum Memory was such a fun project to develop. I love that it gets to exist out in the wild now! blog.google/company-news...
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I get shy about promoting my own games. Maybe not the flashiest, and I haven't done squat to market them, but idk man, I think my stuff is good. If you like games with lots of options and freedom. Please give them a try if you got time. :) meepalasheep.itch.io #indiegames
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This Thursday, September 17th, from 7PM-10PM, is our FREE GameDev Social! We’ll be back at Schlafly Bottleworks in Maplewood. Chat with fellow game developers about making, playing, and admiring games! RSVP Here! meetu.ps/e/Qb3jG/GMvJ... #stlouis #gamedev #networking #game
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I contributed to a couple tracks on the OST of this! Sealed Fortress is my most anticipated upcoming game it would mean the world if you wishlisted it
MY DRPG SEALED FORTRESS IS COMING TO STEAM (and Itchio) SOON! If you could wishlist the game it would make my day 🥰 store.steampowered.com/app/5210640/...
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Guest Speakers reveal for CIGS 2026! If you’ve bought the VIP passes, then check out these amazing talks by C. Spike Trotman, Megan Carnes, Anna Anthropy, Megan Varde, and Bilal Yassine & Robert DiSalle (aka Glass Arcade)! Tickets available: www.tickettailor.com/events/indie... #CIGS2026
Issue 38 of the Roundup is live! Catch up on everything that game developers of St. Louis have been up to in the past month! roundup.stlgame.dev/issue-38/ #stlouis #gamedev #saintlouis #gamedevelopment #indiedev
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Would you like to help us with our next big game project? Just answer a couple of quick survey questions! percentiles.axolstudio.com THANKS! #indiegames #videogames #indiegame #gamedev
STL Gamedev reposted
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We’ll have a full house at the Share & Play at the St. Louis County Library - Clark Family branch! If you have a game and haven’t signed up, feel free to bring it along on a laptop but we can’t guarantee space for you to set up to demo. www.meetup.com/st-louis-gam... #stlouis #gamedev
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Crush a coliseum w/ your bare hands 🏟️ #WebGPU + #WebXR physics stress tests on Apple Vision Pro 12k bricks, 100 ragdolls, rope & cloth Based on @juretriglav.bsky.social's work on AVBD (rec'd by @codybennett.bsky.social). The scale is amazing + little-to-no clipping. Fun to play w/ on next gen h/w
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Check out the new trailer for Warfare 1776! Big thanks to @armorgamesstudios.com and @conartistgames.bsky.social for helping us shape up the trailer music, everything came together perfectly. www.youtube.com/watch?v=ZQSf...
Announcing the first new Era in the Warfare series in 17 years! Watch the Teaser - armor.ag/W1776-Teaser Wishlist today - armor.ag/Warfare1776
This Thursday, August 13th, is our GameDev Social at a different location - Boco Boba! We’re taking over the whole place and will have games to play! Chat with fellow game developers about making games! RSVP Here! meetu.ps/e/Q6Xp6/GMvJ... #stlouis #gamedev #networking #game
Listen to a compilation of video game music from our community on our YouTube! Great for jamming out to while working on games 🕺 youtu.be/0_wfBnL3MjA?... #stlouis #gameaudio #gamedev #videogamemusic #beats
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Not much progress to show this week as I've been busy prepping for various things, including the Chicago Indie Game Showcase. I will be showcasing a new Dribble Bounces Back demo there, so if you're in the area, you might want to check that out. www.tickettailor.com/events/indie...
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I was feeling unproductive so I made a website that contains every sprite. (every 1-bot 16x16 pixel sprite) check it out? axolstudio.github.io/InfinitePixe...
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Guess what crashed ashore!? 🌊 The Demon Tides 2xLP in collaboration with @fabraz.bsky.social, @fatbard.com @2mello.net & @aurahack.ca is now available for pre-order with a limited 300 units to grab! 🔗👇
Tonight!!
Y'all busy tomorrow night? We'll be showing off some games made by local devs along with others at the Missouri History Museum. Plus there will be a phone-app scavenger hunt, board games from Geekway to the West, outdoor games, and food trucks. Come hang out! #stlouis #saintlouis #free #game
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🎉100,000 Steam Sales!!! 🎉 How Many Dudes, our silly roguelike autobattler born from the #gmtkjam crossed this milestone 50 hours after launch. Unreal and FAR beyond our expectations. HUGE thanks to everyone for playing! store.steampowered.com/app/3934270 #indiegame #gamedev
STL Gamedev reposted
The STLGameDev Roundup Issue No 37 is live! Check out everything that our community has released for your gaming pleasure in the month of June! roundup.stlgame.dev/issue-37/ #stlouis #gamer #indiedev #gamedev #roundup