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wave_tracer 0.1 released wavetracer.dev wave_tracer combines path tracing and wave optics in a novel way, for practical general-purpose wave simulations across a variety of EM modalities and applications.
Shlomi Steinberg
@ssteinberg.xyz
Assistant Professor @UWaterloo CS rendering, light transport & optics PhD @UCSB, MSc @WeizmannScience, formerly @Crytek @NVIDIA. 🇮🇱🇨🇦✡️ ssteinberg.xyz
246 followers99 following20 posts
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wave_tracer 0.1 released wavetracer.dev wave_tracer combines path tracing and wave optics in a novel way, for practical general-purpose wave simulations across a variety of EM modalities and applications.
Shlomi Steinberg reposted
There's a neat short paper from Eurographics this year that evaluates how well microfacet shading models actually predict measured reflectance. The answer is: not nearly as well as one would hope! (1/3) ssteinberg.xyz/2026_surface...
youtu.be/Xolb8DcrbLc The recorded EUROGRAPHICS 2026 talk for our wave tracing paper. Very honored that this paper received the Günter Enderle Best Paper Honorable Mention award. Collaboration with Matt Pharr (NVIDIA).
Shlomi Steinberg reposted
I stand (sit) behind this: alecjacobson.com/weblog/siggr... I will also warn Israeli potential attendants (meaning any civilian connection to Israel, like familial relations, loose as it may be) risk *getting kidnapped or worse*. Yes, even if you travel with a foreign passport, you may be targeted,
To be presented in SIGGRAPH Asia: A path tracing-compatible formulation for general-purpose wave transport. See how light transport, under rigorous Wigner optics, can be done practically for optical, long-wavelength (RADAR/cellular), and acoustics applications. ssteinberg.xyz/2023/03/27/r...
Happy to announce that I have joined UWaterloo as assistant professor. If you are interested in doing a PhD in rendering or light transport, check out ssteinberg.xyz/students.
A Free-Space Diffractions BSDF. This paper addresses the problem of simulating the diffractions ("bending") of light around geometry and obstacles, in an efficient manner with ray tracing. Collaboration with NVIDIA. t.co/FnMiR8XO2g
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