Walter | MDO Studio

Walter | MDO Studio

@ss1shadow.bsky.social

๐ŸŒŸ Indie Dev | Pixelart Dabbler ๐ŸŒŸ ๐ŸŽฎ Building an online co-op tactics RPG ๐Ÿ•น๏ธ Made in GameMaker ๐Ÿ”— Twitter: x.com/ss1shadow

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This waterfall is just a small piece of the world weโ€™re building ๐ŸŒ Follow for devlogs, tactical combat clips, and story teases from the fantasy realm of ๐‘ด๐’‚๐’๐’Š๐’‡๐’†๐’”๐’• ๐‘ซ๐’†๐’”๐’•๐’Š๐’๐’š ๐‘ถ๐’๐’๐’Š๐’๐’†! We post updates weekly โ€” youโ€™ll want to be here when it launches ๐Ÿ‘‡ #pixelart #gamedev #indiegame

Walter | MDO Studio@ss1shadow.bsky.social

Waterfall #pixelart #gamedev #indiegame

I need some fresh eyes on this!๐Ÿ‘€ I've been experimenting with diff celestial light angles for sunrise/noon/sunset/midnight and am second-guessing Which lighting angle looks best to you for each time of day? Curious to hear everyone's preferences! #indiegame #indiedev #gamedev #pixelart #gameart

๐Ÿ™ Finally, this lil guy is starting to feel like a real character Every body part has its own collision! ๐Ÿ’ก Lighting reacts to each limb ๐Ÿ‘• And now, we can finally move on to equipment! Does the depth sell it, or does anything still look off? ๐Ÿ‘€ #gamedev #indiedev #indiegame #pixelart

โœจ We finally crossed a milestone I've been looking forward to! Ever wonder if a 2D sprite actually makes sense in 3D space? Now we can test it! ๐Ÿฆด Bones animate in real time ๐ŸŽฌ Motion is easier to evaluate What tool changed your dev process the most? #indiegame #indiedev #animation #pixelart

๐Ÿ˜Š I'm honestly surprised how much a simple arm swap changes the character! Our new bones system let us create this guarded stance using the same animation. Bonus points for the natural arm shadows XD Does this read as "guarded" to you, or would you tweak something? #indiegame #pixelart #indiedev

๐Ÿฅน It's finally starting to feel real. Every body part now has its own keyframes and attach points, and seeing the animation move together in 3D was one of those "heart jump" moments for me! What was the first moment your project finally felt real? #pixelart #indiedev #indiegame #gamedev

This might be the most time-consuming system we've built โ˜ ๏ธ Every body part is created separately so equipment, animations, and even different body types can be swapped later. More work now, less work forever. Any sprite-masters out there think this complexity is worth it? #gamedev #pixelart

๐ŸŒ™ Night feels colder when the lights stay warm Testing atmospheric color shifts against smaller non-celestial light sources. ๐ŸŒŒ Blue tint sets the nighttime mood ๐Ÿ”ฅ Warm lights push back locally ๐Ÿ‘€ Contrast helps readability Smash or pass on the contrast? #pixelart #gamedev #indiedev #indiegame

โš ๏ธ EXPERIMENTAL Testing diff effects for shadows/clouds/lighting to see what feels good as pixel art. ๐Ÿ”๏ธ Height-aware penumbra tests โ˜๏ธ Dynamic overcast coverage ๐Ÿ’ก Bounce lighting + day/night next How much HD effects is too much for pixel art? #pixelart #gamedev #indiedev #TacticsRPG

๐ŸŽฅ If you think it, you can build it! A small phone sketch became a full stage in the room editor, something you'll be able to do as well XD ๐Ÿงฑ Build a stage.. ๐Ÿ’” Fight with/against friends in it! Curious what assets people would want in a tactical arena builder :3 #pixelart #indiegame #tactics

๐Ÿ”บ Plotting tiny points :3 My weekend isn't flashy - I'm triangulating a 2D tileset into real 3D geometry. ๐Ÿ“ Point-by-point topology ๐Ÿงฉ 2D sprite โ†’ 3D form โš™๏ธ Lighting + normals It looks boring. It builds everything XD Curious what others dev first, fun features or foundations! #pixelart #indiedev

๐ŸŽ† Happy New Year from the climb ๐ŸŒŒ A quiet nighttime ascent through a winding labyrinth town, with small lights guiding the path like stars. โœจ Night climb with layered elevation ๐Ÿฎ Town lights marking the ascent Hereโ€™s to steady climbs and brighter horizons. #pixelart #indiegame #gamedev #gameart

โœ‚๏ธUpdating diffuse map cutting.. ..to include structures! ๐Ÿก ๐ŸชจStructure pixels yeet'ed by asset collision ๐Ÿ‘€Improved layout visibility This update is important so that wall/roof pixels inside other assets like the below don't show due to transparency! #pixelart #indiegamedev #rpg #anime

Walter | MDO Studio@ss1shadow.bsky.social

Wasn't sure how this was going to turn out ๐Ÿ˜… Guess life ๐˜ช๐˜ด kinda like a box of ๐Ÿซโœจ #pixelart #indiedev

๐Ÿชจ Pick Up. Carry. Throw. This clip shows the player grabbing a pot, moving with it, and hurling it on demand! ๐Ÿ’ช Objects are fully interactive ๐ŸŽฏ Aim/prediction matters ๐Ÿ”ฅ Almost everything is throwable! Give players tools -- theyโ€™ll invent the mayhem! ๐Ÿ˜† #gamedev #indiedev #indiegame #pixelart

๐Ÿš€ High-elevation descent update! Jumping down from way up top -- now smoother, faster, and way more readable on the way down โ›ฐ๏ธ Still squashing a few edge-case glitchesโ€ฆ Next up ๐Ÿ‘‰ multi-light support ๐Ÿ’กโœจ #gamedev #indiedev #pixelart #indiegame

๐Ÿ”๏ธ High elevation hits different Jumping from way up high all the way down to ground level now feels wild ๐Ÿ˜ค โœจ Full dynamic shadows are in ๐ŸŒ€ Movement/visibility still getting tuned ๐Ÿž A few glitches left Already a blast, and this system's only getting better! #gamedev #indiedev #indiegame #pixelart

๐Ÿ”๏ธ Elevation experiment.. First pass at a high-elevation depth FOV parallax effect! ๐Ÿ“ˆ Objects far below subtly scale and shift, giving real vertical depth without breaking the top-down view. Still tuning it, but the sense of height already feels good! ๐Ÿ˜† #gamedev #indiedev #pixelart #indiegame

๐ŸŒŠ First pass at our underwater effect! As your characterโ€™s eyes dip below the surface, the world distorts and shifts ๐ŸŒซ๏ธ Cross back above the waterline and the view snaps to normal! Still early, but the transition feels decent! ๐ŸŽต Secret of The Forest ใ‚พใฎๅœ’ Remix #gamedev #indiedev #indiegame #pixelart

๐Ÿงฑ Whatโ€™s a diffuse map? Since our game uses an under-the-hood 3D engine, this comes up a lot ๐Ÿ‘‡ ๐ŸŽจ The diffuse map = the pixels you actually see ๐Ÿ“ฆ It includes all sides of a model, even hidden ones โžก๏ธ Shows how it reads in-game from a top-down view! #gamedev #indiedev #pixelart #indiegame #3DArt

๐Ÿ”ฆ Light vs Shadow Our cave and over/under system ties directly into the darkness mechanic! โœจ Dynamic lighting ๐ŸŒ€ Layered over/under traversal ๐Ÿ‘๏ธ Visibility shifting in real time Details like this turn simple movement into strategy! ๐ŸŽต FF13 "Dust to Dust" #gamedev #indiedev #indiegame #pixelart

๐ŸŒฑ It's the little things. Sometimes gamedev isnโ€™t glamorous -- ๐Ÿ” Zooming in 800 percent, fixing tiny model glitches, and nudging pixels no one will ๐˜ฆ๐˜ท๐˜ฆ๐˜ณ consciously notice lol It's tedious... but it's also love โค๏ธ #pixelart #gamedev #indiedev #indiegame

๐ŸŒŸ๐ŸŽฅ Mechanics showcase! Time to whip out that popcorn ๐Ÿฟ ๐Ÿ‘ˆ Save/replay your fights as a cutscene like this one! ๐Ÿ‘‰ Shows our over/under + cave depth magic ๐ŸŒŒโœจ Every new system is making the world feel more alive! ๐Ÿ˜„โค๏ธโ€๐Ÿ”ฅ #gamedev #indiedev #pixelart #indiegame

๐ŸŽฅ Replay Mode will look like this! ๐Ÿฟ Save/watch your fights as seamless, cinematic cutscenes! โธโ–ถ๏ธ Pause & play ๐Ÿ‘€ Switch player views ๐Ÿง  Study tactics & movement ๐ŸŽฎ Perfect for breakdowns, content, and bragging rights! Can't wait to see your craziest battles ๐Ÿ˜† #gamedev #indiedev #indiegame #pixelart

Animations heavily inspired by.. Falling+Wallsplat: Dead or Alive Somersaults: Naruto Ninja Storm Gatling-dodges: Solo Leveling ๐ŸŽต Music: "Penumbra Phantasm" by Toby Fox, remixed by Placek on YouTube โค๏ธ

โšก Smooth movement glow-up! New animations let your character pivot on a dime, and chain multi-dodges like a true arena fighter. ๐Ÿ”„ Direction-switch transition ๐Ÿ’จ Rapid-fire dodges Excited to finally see these in motion! ๐Ÿ˜„ #indiedev #gamedev #pixelart #indiegame

๐Ÿ‘€ Old-school stealth showcase! Imagine Metal Gear-style peeking, letting you ๐˜ฑ๐˜ฆ๐˜ฆ๐˜ณ ๐˜ช๐˜ฏ๐˜ต๐˜ฐ ๐˜ข๐˜ฅ๐˜ซ๐˜ข๐˜ค๐˜ฆ๐˜ฏ๐˜ต ๐˜ต๐˜ช๐˜ญ๐˜ฆ๐˜ด and shift your line of sight like you're actually standing there! Perfect for planning sneaky routesโ€ฆ or jump-diving into houses like this ๐Ÿ˜†๐Ÿฅท๐Ÿ’จ #indiedev #gamedev #pixelart #indiegame

๐ŸŒŠโœจ Our waterfall scene is finally legit.. pixel-perfect tile + asset synergy! ๐Ÿ™Œ Seeking approval from senpai #seaofstars ๐Ÿ˜…๐Ÿ™ Maybe someday we'll craft something even a ๐˜ง๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ฏ as beautiful! ๐Ÿ’ง๐Ÿ„โญ #gamedev #indiedev #pixelart #indiegame

๐ŸŒฟ Growth update! We can now add grass directly into rooms -- and even change its color! ๐Ÿ’šโœจ Every blade reflects perfectly in the main game, tying the world together in real time ๐ŸŒŽ Feels amazing seeing the world come alive piece by piece! #gamedev #indiedev #pixelart #indiegame

๐ŸŒ€ Fluid motion test! Our latest animations mimic the slick backflip and sideways somersaults from Naruto: Ninja Storm ๐Ÿ‘€ ๐Ÿ’ฅ Backflip dodge โšก Sideways roll transition ๐Ÿ”ฅ Testing smooth combo continuity It's feeling so dynamic already! #gamedev #indiedev #indiegame #pixelart

๐Ÿ‘€ Another behind the scenes peek! Everything starts inside our custom Room Builder tool ๐Ÿ› ๏ธ ๐Ÿช„ This is how we test how tiles, lighting, and effects blend before going in-game. โœจ Players will get access to this same tool in the 2nd game of the trilogy! #gamedev #indiedev #indiegame #pixelart

๐ŸŒŠ Waterfall scene update! Now with rock tiles and terrain on the left half! ๐Ÿชจ Adds realism to the layout ๐Ÿงฑ Tests environment interaction โœจ No more "floating" waterfall! Loving how it's coming together ๐Ÿ˜† #gamedev #indiedev #indiegame #pixelart

๐ŸŽฅ Behind the curtains.. Here's a peek at our in-engine room editor ๐Ÿ‘€ โœจ Toggle between 2D/3D views ๐Ÿ”„ Pan the camera 360ยฐ even from behind ๐Ÿ—บ๏ธ Visualize height + normal maps in real time We plan to give players access to this in Game #2. Build your own arena! โš”๏ธ #gamedev #indiedev #indiegame #pixelart

โœจ From wireframes to world-building! It's WILD looking back at how far we've come since these prototype screens in Figma! What started as boxes and arrows has evolved into a living, breathing adventure! โš”๏ธ btw highly recommend Figma, it's THE BOMB! โค๏ธ #gamedev #indiedev #pixelart #indiegame

๐ŸŽฌ Animation blitz! ๐Ÿงช Chugging potions mid-battle ๐Ÿน Nocking and firing arrows โš”๏ธ Sword parries on point ๐Ÿ”ฑ Twirling spear strike for the win! Every motion is starting to feel crisp and satisfying -- little steps toward making combat feel ๐˜ข๐˜ญ๐˜ช๐˜ท๐˜ฆ! #gamedev #indiedev #indiegame #pixelart

๐Ÿงบ Inventory magic in motion! Players can pick up, rearrange, equipโ€ฆ or even ๐˜ต๐˜ฉ๐˜ณ๐˜ฐ๐˜ธ items! ๐Ÿ’ฅ ๐Ÿพ In this clip, a healing potion's being tossed to an ally for a quick mid-battle heal -- Teamwork at its finest! โš”๏ธ #gamedev #indiedev #indiegame #pixelart

๐Ÿ•’โœจ Level up your socials! I made an Excel "post timing" sheet to see when my followers are most active -- helped me nail my #gamedev launch windows! Donโ€™t gatekeep your wins! Build, share, and grow together! ๐Ÿ—“๏ธ๐Ÿš€ #pixelart #indiedev #indiegame #community

โš”๏ธ๐Ÿ’จ Advanced actions incoming! These special moves blend movement and attack into a single, fluid strike.. BUT they'll burn through a bit more of your resources ๐Ÿ”ฅ Just like basics, you can chain them back-to-back for stylish combos! ๐Ÿ’ฅ #gamedev #indiedev #pixelart #indiegame

๐Ÿชจ๐Ÿงฉ Debug time! We're smoothing out a few rocky glitches, like this tiny rebel rock that refuses to be cut by the cliff it lives in ๐Ÿ˜… Every pixel counts when you're sculpting a world one stone at a time! โ›๏ธโœจ #gamedev #indiedev #pixelart #indiegame

๐ŸŒค๏ธ Choose your moment of battle! This is our take on day cycle icons. Choose the time of day for each stage, from dawn to midnight! โ˜€๏ธ Lighting and ๐ŸŒง๏ธ weather shifts the feel and mechanics of combat, letting you customize your ideal arena! #gamedev #pixelart #indiedev #indiegame

โš”๏ธ Basic attack actions rundown part 1! ๐Ÿ’ฅ Slash: A vertical strike that hits 1 tile but deals extra damage ๐Ÿ”ช Slice: Sweeps multiple tiles based on weapon size ๐Ÿ”— Chain them for fluid 2-move combos that feel so good in motion! ๐Ÿ˜Ž #gamedev #indiedev #pixelart #indiegame

๐Ÿงฉ Tiles can now smoosh into other tiles! Still interesting glitches (WIP ๐Ÿ˜…) but it's working and opening up so many new possibilities for the world! ๐ŸŒ Canโ€™t wait to push this further! ๐Ÿ’ก #pixelart #gamedev #indiedev #indiegame