Spriit Studios

Spriit Studios

@spriitstudios.bsky.social

Making stories through any media necessary! Official Website - https://storynerdstudios.carrd.co/

2.5K followers2.8K following1K posts

"Huh, Story Nerd hasn't been super active lately, I guess he must be working hard on his game or something-" The ever so humble growing pile of Teto fanart in my folders: #kasaneteto #pixelart

Working on a small project for my art history class, and I'm adding a grappler. Pretty excited for this project, but I only have a month to get it done, so hopefully I can deliver in time! #gamedev

Project is strongly inspired by Made in Abyss, with the gameplay more specifically inspired by Reg with his retractable arms. I think it'll make for quite the fun mechanic, so hopefully it turns out well!

Very early footage of some redone dashing animations and the current state of the game! The combat feels much faster despite the reliance on stamina, and the new animations are helping a lot! Not quite done with the visuals, but we're on the way! WIP footage obviously #gamedev #pixelart

Currently working on a stagger system for Punch Punch Punch! Strong and slow attacks will build up fatigue, and if it reaches 100, the boxer will become staggered. Using a strong punch then will force them to fall! #gamedev #2dfighter

Currently working on redoing more of the animations, and I added a cross punch to help the jab feel more varied when using it back to back. Now I just have...all...of the other animations...to redo... this is gonna take a bit #gamedev #animation #pixelart

Thumbnail for the upcoming devlog! Not another Punch Punch Punch one yet (still working on it, I promise!) but a game jam experience I had this year that I want to talk about! Also, first time drawing my thumbnails, let me know if you like it! #gamedev #devlog

I've been forgetting to post updates lately (sorry!) but I'm currently working on particle effects and in general upping the visuals of Punch Punch Punch! Let me know your thoughts! #gamedev #particleeffects

Genuine question for my fellow devs: at the indie size, is it really worth it to make a separate account for a specific game instead of sharing progress on your own account? I’m debating if I should do that for my next project since it’s bigger #gamedev