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Are you interested in 2D #MMORPG engines? Ever wanted to make your own #indie MMO? We're building an open source 2D #MMO #engine for indies and hobbyists. Follow me and star our GitHub for more! github.com/opticfluorin...
opticfluorine | Sovereign MMORPG Engine
@sovereignengine.com
Developer of Sovereign Engine, an open source 2.5D MMORPG engine. https://sovereignengine.com | https://github.com/opticfluorine/sovereign #gamedev #mmorpg #programming #software #gaming
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Are you interested in 2D #MMORPG engines? Ever wanted to make your own #indie MMO? We're building an open source 2D #MMO #engine for indies and hobbyists. Follow me and star our GitHub for more! github.com/opticfluorin...
I've been using Lua coroutines for dynamic entities in Sovereign Engine. They're a very intuitive way to model complex dynamic behaviors. But how well do they scale in memory with large numbers of concurrent entities? opticfluorine.dev/posts/lua-co... #lua #scripting #gamedev #performance
Sovereign Engine v0.6.0 has been released! This release continues to add fundamental mechanics together with bugfixes and performance improvements. Highlights include: * Physics, jumping, and collisions * Calendar with day/night cycle * New Windows installer Check it out at sovereignengine.com!
opticfluorine | Sovereign MMORPG Engine reposted
opticfluorine | Sovereign MMORPG Engine reposted
Live now at twitch.tv/SpaceRobotArm Streaming RPG Maker 2000!
opticfluorine | Sovereign MMORPG Engine reposted
I've been enjoying this playlist on Behavior Trees from Petter Ogren. Can anyone recommend some other good materials on behavior trees, especially scalable many-agent models? youtube.com/playlist?lis... #gamedev #ai #gameai #compsci
Great retrospective on the hobbyist 2D MMORPG community from the early 2000s. Lots of creativity and innovation with limited resources - fascinating work. youtu.be/hgbjhlGDHaw?... #gamedev #mmorpg #mirage #vb6
opticfluorine | Sovereign MMORPG Engine reposted
opticfluorine | Sovereign MMORPG Engine reposted
Going down the Ultima Online rabbit hole... Here's a great article from @raphkoster.bsky.social that talks about the emergent gameplay in UO and some of the consequences that came with. We need more games that are this dynamic. www.raphkoster.com/2017/09/28/u... #mmorpg #ultima #gamedev
This Ultima Online postmortem always gets me extremely motivated to work on my own MMO engine. There's something fascinating about how emergent the entire game is. How can we design systems that embrace this? youtu.be/lnnsDi7Sxq0?... #mmorpg #ultima #gamedev #gdc #postmortem
opticfluorine | Sovereign MMORPG Engine reposted
Hey @gameengines.bsky.social! Could I get the "Custom/In-house Engine" label please? Thanks!!
opticfluorine | Sovereign MMORPG Engine reposted
The #holiday season will soon be upon us, and I've been thinking of NGC 2264, "The #Christmas Tree Galaxy" image from #NASA Chandra (full credit in alt text). Obviously highly modified, but still a fun way to integrate #stem into holidays. It's the "star" of my holiday collection: bit.ly/3ZkPiJz 🧪🥽
If you thought this discussion of designing #scripting #engines for #games was interesting, follow me and star the Sovereign Engine repo on GitHub! github.com/opticfluorin...
You can try to anticipate future needs by writing #UserStories, listing out nouns and verbs, all the classic methods. This is what we all do, right? Suure. But here's the problem: even if you do this rigorously, you don't know what your real needs are until you are using the scripting APIs yourself.