Sim Kaart

Sim Kaart

@simkaart.co

Graphic designer working on games. Now making Castle Away! https://store.steampowered.com/app/4362480/castle_away

1.1K followers138 following560 posts

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Demo out for CASTLE AWAY! In which you build and command your own flying fortress to battle monsters and slay demons. 🏰 Castle Builder ⛳️ Run-based, quick to pick up! 🧠 Strategic Auto-battler 🖐️ Hand-drawn, hand-made in Godot #roguelite #autobattler #godotengine #gamedev

Is this acceptable ux for edge cases? See marquee scroll in tooltip. Normally wouldn’t do this, but I’m hoping to solve a 1% case here to keep 99% in tact. #uiux #gamedev #interface

Major Demo Update for Castle Away! #indiegame #handdrawn #roguelite #autobattler #castlebuilder

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Major Demo Update for Castle Away! #indiegame #handdrawn #roguelite #autobattler #castlebuilder

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Players will now be offered a Relic at the start of each run that will switch up ideas for builds. We're also handing out a quick revive for players who promptly die during their first run + more Relics can be gathered by igniting the mysterious Beacons scattered across the land.

And everyone can now earn Styling options for their avatars through in-game challenges, that'll reflect on their battle portraits and avatars on the map! This way, players will not feel like they're facing themselves in multiplayer.

Major Demo Update for Castle Away! #indiegame #handdrawn #roguelite #autobattler #castlebuilder

We've added the game mode Rivals (asynchronous multiplayer). Players can now battle against other player's castles instead of the regular demon bosses. We've been testing this with our discord over the past few weeks and people are making some mad builds!

Making things by hand isn’t in vogue, but we’ve released a demo that is completely hand-drawn anyway. We just gave it a major update, and you can discover it betwixt the 1000+ vibe projects on Steam Next Fest. Wanna play a real game? Go check out Castle Away: store.steampowered.com/app/4362480/...

store.steampowered.comCastle Away on SteamBuild and command your own flying fortress. Battle your way through a hand-drawn realm and craft the strongest keep imaginable. Will your castle hold up against the Archdemon?

some interface flair for a defeated state. we're adding a lighter fail state to asynchronous multiplayer, so you can keep playing after you get shot by another player. experienced players can make extremely hardcore castles, so this wasn't much fun to play against for beginners. #gamedev #roguelite

Finally beat the strongest build on our internal multiplayer branch 😂 #handdrawn #roguelite #autobattler

Ready to QA the new demo for Castle Away today. It’s the biggest leap forward since the start of development. Really excited to get this out into the world next week. #qa #indiegame #godotengine

Would like to see others solve things like: good through-lines for a universe, grounding in ‘reality’, how much detail needed, how abstract without losing people, how much variation in content/assets, how to visually group content, how much repetition in shapes and colors and materials, etc, etc

Our one-eyed, flying fish now offers french fries when you begin a new run. #roguelike #handdrawn #godotengine

We’re in Japan to meet new people and showcase the game! Come by if you’re visiting Tokyo Game Show! We’re in the indie hall. Off course. #gamedev #godotengine #indiegame

Sim Kaart reposted

RAT GAME has a release date! 🐀 1 Chef vs 2 to 8 rats - who would win?? A comedy horror co-op game where a team of rats secretly tries to ruin a restaurant while another player tries to stop them… coming 30th October, new trailer here!!

Demo out for CASTLE AWAY! In which you build and command your own flying fortress to battle monsters and slay demons. 🏰 Castle Builder ⛳️ Run-based, quick to pick up! 🧠 Strategic Auto-battler 🖐️ Hand-drawn, hand-made in Godot #roguelite #autobattler #godotengine #gamedev

If you're a creator and want to play a preview of the full game: dm me and I'll give you a key. We've got some more content lined up!

first test with variations for the player portrait are making it painfully obvious that she also needs a few sets of clothing to really drive the point home #gamedev #godot #indiegame

i don't much care for cosmetics in games, but since we're working on async multiplayer, it'd be good to have some different portraits flying around, to invoke battling (a ghost of) someone else. so...i'm sketching out a 'styling' feature :P #gamedev #indiegame

making a temp wordmark for chinese localisation while i'm waiting on a friend to design the real deal. this somehow makes it look so legit lol. #graphicdesign #logotype #gamedev

Been using this as my go-to for agreements. Sometimes slightly tweaking it. Often updating rev share percentages 🤑

Adriaan@adriaan.games

ICYMI i made docontract.com - a plain english agreement generator for and between game devs. i’ve used it for nearly all agreements since 2015: for Hidden Folks, wurdweb, Rift Riff, etc make sure to read the FAQ at the bottom of the page! i’m not a lawyer, but that doesn’t mean ‘no bueno’

Big Walk has been on my wishlist for quite some time now. Fell in love with the art direction (love the stark contrast of natural and graphic). Curious what kind of experience it delivers. Time to gift it to some friends 🙃

House House@househouse.com

🔴🟡🔵 BIG WALK 🔴🟡🔵 Out now on Steam, Nintendo Switch 2, and PlayStation 5. Hooray!

Screenies of some new stuff I’ve been working on for Castle Away! We’re prepping the demo build right now. It’ll be live next month. #gamedev #indiegame #godotengine

My thinking in doing quality assurance: if I find something that feels off, surely someone in a group of 1000 players will also find it. So better just fix everything you find yourself. Am I wrong in assuming that? #gamedev #indiegame

And by ‘something that feels off’ I mean: a bug or interaction that is just objectively wrong or out of place. So something someone would write in their feedback or negative review.

when making an isometric game in 2d, i'm noticing you need shapes on the 'floor' that emphasise the perspective, to ground the assets onto the world. #indiedev #godotengine #handdrawn

I keep messing up size and scale if I don’t reference similar assets. So I often end up throwing them all into a scene, and then start drawing on top of a screenshot 🤷🏼 #gamedev #godotengine

Fellow Y-sorting enthousiasts working in Godot: you’ll want this. #godot

Adriaan@adriaan.games

Introducing my first Godot plugin: Sprite Offset Tools store.godotengine.org/asset/adriaa... Set a sprite's default pivot location in a 'Sprite Offset Editor' and the plugin will automatically set the offset of newly dragged-in Sprite2D nodes. Demo: www.youtube.com/watch?v=ZXFr... #godotengine

making content = venturing into the unknown, again. i just started sketching a new castle type. a lot of general game design and art style questions are getting answered along the way. #gamedev

it sometimes feels like we should have the perfect vertical slice before 'going into production', but in reality, making content has so much more energy to it, and helps out making a lot of general decisions about the game. optimising and iterating can also be procrastinating, i fear.