SideFX Houdini

SideFX Houdini

@sidefx.bsky.social

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Discover how Megalis created the climactic water sequences for Alice in Borderland. Learn how they recreated destroyed Tokyo on a limited budget using procedural assets, massive water sims & USD/Solaris pipeline. www.youtube.com/watch?v=T08n... #Houdini

youtube.comAlice in Borderland | Megalis | Houdini ConnectIn this Houdini Connect feature, learn how the team at the Tokyo-based Megalis created the climactic water sequences for the hit series Alice in Borderland, ...

Discover how Found Studio integrated Houdini and AI to amplify their design workflow. For London Craft Week's 10th anniversary, they used Houdini's wedging process to generate 1,000 unique programme covers on HP12000 press. youtu.be/ykXxwMbcexo #Houdini #PDG

youtube.comLondon Craft Week | Found Studio | Houdini ConnectFound Studio is a creative studio based in London, UK. In this feature, learn how they integrated Houdini and AI to amplify their design workflow. To celebra...

See Max Rose’s complete animation pipeline in Houdini, including procedural asset modeling and texturing with COPs, character rigging and animation in APEX, scene layout in Solaris, and lighting and rendering with Karma. www.youtube.com/watch?v=Fjv9... #houdini

youtube.comThe Making of Rocket Boys - Creating a Full Animated Scene in Houdini 21 | Max Rose | Equinox 2025This talk walks through the making of Rocket Boys, a six-second competition entry created entirely in Houdini 21. We’ll cover the complete animation pipeline...

Watch TAT Studio break down the technical building blocks used to create the AutoBake system, which automates optimized, high-quality groom animation without dynamics, inside of Houdini using many of its technical features and pipeline-building tools. www.youtube.com/watch?v=Qk2o...

youtube.comAutoBake: Automated Groom Animation Pipeline for Feature Film | TAT Studio | Equinox 2025When working on an Animation movie with a lot of furry characters and a limited number of CFX Artists you will quickly want to keep the artists' focus on Gro...

Bring your creatures to life using new Houdini 21 CFX features with Juliette Le Hir. Discover how tools like Shot Sculpt, Armature Deform, and the Otis Solver can help you shape and enhance both the form and motion of your characters. www.youtube.com/watch?v=Tplb... #houdini

youtube.comHow to Get Your Monster Shredded (or not) | Juliette Le Hir | Equinox 2025Learn how to bring your creatures to life using new Houdini 21 CFX features. Starting from a basic KineFX rig and animation, discover how tools like Shot Scu...

Go behind the scenes of Goodbye Kansas’ Game of Thrones: War for Westeros trailer, showcasing the studio’s first use of lighting assembly in Solaris and Houdini’s crowd and CFX tools, with Filip Orrby and Guillaume Ritt. www.youtube.com/watch?v=dX2D... #houdini

youtube.comGoT: War for Westeros | Goodbye Kansas | Equinox 2025Discover how Goodbye Kansas leverages Houdini’s powerful crowd and CFX tools to bring large-scale cinematic sequences to life. then go behind the scenes of G...

Join Netflix Animation Studio (formerly Animal Logic) as they share lessons learned from adopting Houdini to rebuild their asset pipeline, from migrating established workflows to designing entirely new systems. www.youtube.com/watch?v=goWy... #houdini

youtube.comA Look Under The Hood(ini) at NAS's Assets Pipeline | Netflix | Equinox 2025Over the past few years, Houdini's adoption in Netflix Animation Studio's (formerly Animal Logic) Assets pipeline has steadily increased. From migrating esta...

Discover the new COP Pyro solver with Alexandre Tamisier. Learn how buoyancy and shaping operators can be layered, use live simulation for real-time feedback, and see how COPs Pyro with SOP workflows can open new creative possibilities. www.youtube.com/watch?v=kjn1... #houdini

youtube.comCOP Pyro: Rethinking Smoke Simulations | Alexandre Tamisier | Equinox 2025Discover Houdini’s new COP Pyro solver, a GPU-accelerated method for simulating smoke. This session covers how Pyro Blocks operate inside Copernicus, whether...

Learn how to build supervised ML pipelines in Houdini 21 with Michiel Hagedoorn. Explore new ML nodes, including data generation, training, inference, and more. These applications include a volume up-resser and an improved character deformer. www.youtube.com/watch?v=qHbT... #houdini

youtube.comBuilding Machine Learning Pipelines | Houdini 21 | Michiel HagedoornLearn how to build supervised ML pipelines in Houdini 21. Explore the ML nodes and features that have been added with Houdini 21. These ML nodes are designed...

The How To Houdini Tutorial Contest deadline has been extended to January 31, 2026! Lessons must be at least 10 minutes, and there are four categories: Beginner, Node Reference, Gamedev & Realtime, or Production Workflow. A new grand prize has also been added: a Dell laptop.

Huge congratulations to Sandfall Interactive on an extraordinary night at The Game Awards! Clair Obscur: Expedition 33 received nine awards, including Game of the Year. Watch our Houdini Connect interview with Technical Artist Alexandre Breton. www.youtube.com/watch?v=-XNa... #gameart

youtube.comExpedition 33 | Sandfall Interactive | Houdini ConnectIn this feature, Alexandre Breton — Technical Artist at Sandfall Interactive — shares how a small team of just 33 developers took on the ambitious challenge ...

Explore the unique art pipeline and novel real-time techniques behind the immersive sci-fi game Ambrosia Sky. Jules Glegg from Soft Rains shows how Houdini was used for volumetric gameplay with a stylized, hand-made look, even on handheld hardware. www.youtube.com/watch?v=89qL...

youtube.comVolumetric destruction with Hand-Made Charm in Ambrosia Sky | Soft Rains | Equinox 2025When building the destructible exo-fungus colonies that fill the world of Ambrosia Sky, we found ourselves solving several difficult problems at once. Level ...

Discover how Tin & Ed, Australian artists based in NYC, use Houdini to explore natural systems, emergence, and interconnectedness in their creative process, bringing these ideas to life through large-scale physical sculptures and digital installations. www.youtube.com/watch?v=gijI...

youtube.comFlow States: Art, Nature, and Procedural Play | Tin and Ed | Equinox 2025As visual artists working across art, science, and technology, we use Houdini to simulate the complexity of natural systems, from cellular structures to shif...

Find out how Peter Sanitra created this delicious simulation with multiple material type interactions in the MPM solver, combining solids and liquids and applying surface tension, plasticity, emission expansion, and more. www.youtube.com/watch?v=50Q2... #houdini

youtube.comCookies and Cream - An Exploration of the MPM Solver | Peter Sanitra |Join me as we prepare a tasty hot drink made up of cookies, milk, sugar, coffee and caramel. This will showcase multiple simulation setups, different approac...

Have a look at this presentation by Filippo Robino and Marco Provitina showcasing the Alps' Moose project: a production-level full-CGI shot featuring FX, environment work, rigging in APEX, animation, muscle simulation, shading, and lighting. www.youtube.com/watch?v=hbPi... #houdini

youtube.comAround The Moose | Alps Studios | Equinox 2025The presentation will show the Alps' Moose project, a production-level full CGI shot covering the best features of Houdini. It includes different FX elements...

Join the Project Lighthouse Asset Challenge to help create 3D assets for Poly Haven’s first video game, all released free under CC0. Collaborate, contribute lasting content, and earn rewards including prizes from SideFX! blog.polyhaven.com/project-l... #houdini #gamedev #CC0

blog.polyhaven.comProject Lighthouse: A Community ChallengePoly Haven is developing it's first-ever video game, Project Lighthouse, and we need your help to bring its world to life! Work alongside us to create a library of free and open themed props that will be integrated directly into the game

Find out how Simon Holmedal and Andreas Catucci of Panoply celebrate 10 years of creative innovation, showcasing work for the NBA and ESPN while revealing their evolving approach to motion design, branding, and storytelling. www.youtube.com/watch?v=rsKt... #houdini

youtube.comPanoply | Forward Festival Vienna 2025In this talk Simon Holmedal and Andreas Catucci from the London-based design studio Panoply celebrate ten years of creative innovation, sharing insights into...

Dive into Houdini’s KineFX & APEX rigging tools with Carlos Valcárcel through Project Outback, starting with phase one achievements and moving into facial rigging for realistic vs. stylized characters in KineFX. www.youtube.com/watch?v=tZkQ... #houdini

youtube.comExploring Facial Rigging Techniques in KineFX/APEX | Houdini 21 | Carlos ValcárcelLearn all about Project Outback as a vehicle to explore Houdini's KineFX rigging and animation tools. Start by learning about KineFX and APEX and what was ac...

Learn how COPs can generate terrains in Houdini with Dmitrii Vlasenko. Create custom tools, explore texture synthesis using new COP noises & filters, and finalize with the HeightField Erosion toolkit. It's layers upon layers of fun! www.youtube.com/watch?v=iFqZ... #houdini

youtube.comCall the COPs, my Terrain is Rocking Out! | Houdini 21 | Dmitrii VlasenkoHarness the power and flexibility of COPs to generate terrain inside Houdini. Learn how to create custom tools that facilitate terrain creation and fine-tuni...

Take a look at how Houdini’s new Otis solver brings GPU-accelerated dynamics to Character FX, delivering unprecedented realism for muscle, fascia, fat, and tissue interactions—presented by Kai Stavginski. www.youtube.com/watch?v=UdtM... #houdini

youtube.comCFX - Muscle and Soft Tissue with Otis | Houdini 21 | Kai StavginskiTake an in-depth look at the latest advancements in Houdini’s Character FX workflows, featuring Otis—a powerful new GPU-accelerated dynamics solver purpose-b...

Check out Moritz Schwind's talk on generating procedural paintings in Copernicus inspired by reaction-diffusion and impressionist techniques. Create painterly effects with brush strokes, edge detection, and solvers for oil painting textures! www.youtube.com/watch?v=lJAj... #houdini

youtube.comCOP'ing with Paint | Entagma | Equinox 2025Learn how to use Copernicus to generate a procedural painting, inspired by reaction-diffusion solvers and impressionist techniques. Learn how to construct pa...

Learn how to map & visualize this abstract concept to gain insights into ML models. Explore how to manipulate this space directly using dimensionality reduction techniques to build better tools.  www.youtube.com/watch?v=woNP... #houdini

youtube.comNavigating the Latent Space | Enzo Crema | Houdini HIVE AI 2025What is Latent space ? This presentation breaks down how we can map and visualize this abstract concept to gain powerful insights into our models. More impor...

Check out this Houdini Connect featuring VFX Mojo! Singapore-based educators Karim and Maria Sahai share their professional journeys, key lessons from real projects, and what it truly means to inspire the next generation of creators. www.youtube.com/watch?v=XMaj... #Houdini

youtube.comA Journey Through Creativity and Teaching | VFX Mojo | Houdini ConnectIn this thoughtful conversation, Singapore-based Karim and Maria Sahai open up about their professional journeys, from their early steps in the creative indu...

Discover how XK Studio blends art, technology, and storytelling in this Forward Festival talk! Alexa Sirbu reveals their approach to creating abstract visuals inspired by nature, beauty, and culture with a focus on experimentation and 3D design. www.youtube.com/watch?v=r1bH...

youtube.comXK Studio | Forward Festival Vienna 2025In this Forward Festival talk, Alexa Sirbu (Co-Founder and Creative Director) explores how XK Studio blends art, technology, and storytelling to craft abstra...

Check out the Equinox Worldwide HUG! Featuring talks from Houdini User Groups from around the globe — USA, Scotland, France, Austria, Bulgaria, Malaysia, and Australia. www.youtube.com/watch?v=_lEb... #houdini #sidefx #vfx #3danimation #procedural #visualeffects #animation

youtube.comEquinox Worldwide HUGJoin us here on Thursday, September 25th for Houdini Worldwide HUG at 12:00 PM EDT. These talks come to us from Houdini HUGs (Houdini User Group) from around...

We’ve expanded the Labs mesh creation family! New tools include Simple Shapes 2.0 (with stars, polygons + viewport handles), Capsule (great for collisions + rounded forms), and Hexagon Grid (procedural hex patterns for #motion graphics + #games).  youtu.be/JlAlJx6pAyo?si=PGJw...

youtube.comSimple Shapes 2.0, Capsule, Hexagon Grid | SideFX LabsIn this video we are looking at three new tools in the SideFX Labs mesh creation family:Simple Shapes 2.0 - Enhanced interactivity with new shape types like ...