Yuliy Oneshko

Yuliy Oneshko

@sgradegames.com

Indie developer, founder of S-Grade Games https://store.steampowered.com/developer/sgrade #gamedev #godot #indiedev

162 followers35 following463 posts

At first, I added homeless camps to the map, but everything looked too cluttered and confusing. So I scattered cardboard signs with arrows around the city instead. #gamedev #indiegame #godot #Simulator

The starting area has the simplest enemies, with no special abilities. The next three areas will feature the enemies I’ve shown before: a cop, a prostitute, and a drug addict. Each has a unique skill. #gamedev #indiedev #dungeoncrawler #godot

All subsequent locations will only become available for fast travel after you’ve visited them. #gamedev #indiedev #dungeoncrawler #godot

Little things here and there. Next Fest starts on Monday, and I don’t expect to get any significant numbers. #gamedev #indiedev #godot #Simulator

The median playtime is 17 minutes, which isn’t great. But Trailer Park Tycoon had a median of just 12 minutes, and the median for the full release eventually reached 3.5 hours. So maybe I’ll get there by launch, too. #gamedev #indiedev #godotengine #Simulator

You no longer need to carry an item to identify it - having it in your store is enough. The magnifying glass icon will now blink in the PC panel to indicate that an item can be identified. This is one of the reasons I wanted to draw players’ attention to the PC. #gamedev #indiedev #Godot

Homeless NPCs now sell a random quantity of an item, from 1 to its maximum stack size. I’ve also lowered the minimum wholesale purchase price. Both changes should help ensure there’s more stock available for sale, which was a problem during the showcase. #gamedev #indiedev #Godot 

After the showcase, I realized I need players to access the PC after completing the tutorial, so I came up with this: #gamedev #indiedev #godot #Simulator

You acan sleep for one hour as many times as you want, but without the bonuses of a long sleep. #gamedev #godot #Simulator #indiedev

The map is less colorful so it doesn’t blend in with the icons. The intro has been cut in half without losing its meaning. The money penalty for passing out has been removed. #gamedev #indiedev #godot #Simulator

Made a list of 144 fixes and additions. Looks like I’ll have plenty to do over the next few months. #gamedev #indiedev #godot #devGAMM