Marcus "Serith" Andersson

Marcus "Serith" Andersson

@serith.maloria.org

37 year old game developer. πŸ‡ΈπŸ‡ͺ who moved to πŸ‡ͺπŸ‡Έ to enjoy the β˜€οΈπŸ–οΈπŸ» Current project: @maloria.org Maloria Discord: https://discord.gg/Sph8WGv

81 followers34 following53 posts

It's been a long wait, but we're not just naked anymore! New character sprites all together with added hair and various equipments! #GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog

Part of converting 2D to 3D is needing to make a custom editor for it. I want it to 1) still feel like you're working in 2D and 2) I want the editor to built into the game client where anyone can make their own levels and play around #GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog

2D -> 3D update #3, very happy with the water so far. Added some water movement along the edges of the cliffs as well as around the player or any other entity that enters the water, to make it feel less static. #GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog

Working on converting the 2D levels to 3d for better shadows, height interactions and of course - water. What you see here is 2d tiles, but in 3d. I am making custom nodes and editor functions just for this. Thoughts so far? #GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog

I also made a HUD editor.. I've always been a firm believer of letting you, the player, customize as much as possible and when I used to play WoW I thought this was the best addition ever. What do you think? #GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog

Added a whole bunch of options that updates on the spot! Options for VSync, FPS, names, combat numbers and changing of keybinds - primary and alternative at once! #GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog

Been working on an options menu. Fades the background with a shader, everything is tabbable, changes are applied immediately and you can easily restore default values. #GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog

Needed to setup a server selector now that I'm running up to three different game servers: * Live - the actual main server * Dev - the remotely hosted dev server * Local - a locally hosted dev server Happy with the result! #GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog

Moved attribute assigning to the inventory instead of being a standalone menu. You can see before saving changes how it will affect your stats πŸ˜„ #GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog

Working on a custom level editor to automate a lot of the behind the scenes layering that we're currently doing manually. Very early version, but got custom brush sizes done, painting, clearing as well as an undo / redo cache done πŸ’ͺ #GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog

Final iteration with all the previous feedback taken on board, as well as water ripples added for that extra immersion. Changed the visibility of the water reflection to gradually fade out the deeper the water. #GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog

I received some feedback on the reflection and water depth effect that I feel like I've addressed and fixed, it looks a lot better now in my opinion. Would you agree? #GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog

I'm cooking right now, but I really need some feedback on the water depth & reflection effects. Once I'm happy with it, next steps would be to add a ripple effect around the player along with a water trail. #GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog

I had previously posted this on Shitter before moving over to Bluesky and wanted to share how I've setup enemies to work. Here you can see the Context Based Steering behaviour in effect. #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart #devlog

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I kept the Context Based Steering for some more advanced combat behaviours, in this example you see it used to circle the player and keep a set distance in between attacks. #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart #devlog

And finally, a behind the scenes look where you can see how the logic works on the server to the left and how the clients see it on the right. Pretty happy with the result! #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart #devlog

I had previously posted this on Shitter before moving over to Bluesky and wanted to share how I've setup enemies to work. Here you can see the Context Based Steering behaviour in effect. #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart #devlog

Added an item flash when an item is moved in the inventory to improve visual feedback. Also took the liberty to show the rotation of an item since I forgot to include it in a previous clip~ #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart #devlog

Haven't updated in a while, I've been working hard with the item system and inventory. I've added the ability to rotate items and drag an item ontop of others to swap their positions. 108 hours later, I can finally move on to other tasks! πŸ₯³ #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart

Rarity indicators added, at some point I might turn them into gradient colors and maybe even add some particles or shaders to the more rare items. Just need to make items rotatable now and I can move on to something other than the inventory! #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart

I decided that the inventory needed some big overhauls. Equipped items now disappear from the backpack, items can be different sizes and can be moved around and sorted as you want. Next I'll make them rotatable as well as add rarity indicators. #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart

Last update to the inventory in regards of picking up or dropping items complete, took a long time and several code refactoring to get it right in the end. Very happy with the result! #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart

Almost done cooking with the item system! Going to finish the drag & drop mechanic and some visual bugs with the bottom left stats in the inventory, then we can move on to other focus areas πŸ‘€ #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart

Someone asked what the difference was between walking over an item and the vacuum effect, which made me realize my radius was way too small. Here's what it looks like with a much larger radius (slightly exaggerated to show the effect better). #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart

Added a vacuum effect that picks up item on the ground automatically! In the future this might be toggleable to allow manual item pick ups, as well as some kind of loot filtering system added to it. #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart

You may or may not be getting bored of seeing items spawning by now, but I'm pretty happy with the final result. Items are now spawned with the item data connected to them. All that's left is to add a way to pick them up from the ground! #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart

It doesn't look like much yet, but the framework for spawning items on the ground or dropping items from mobs or players is working better than expected. Going to add some juice to it next time! And yes, I will stop using the old test level soon πŸ˜… #GodotEngine #gamedev #MORPG #indiedev #2d #pixelart

And for those of you interested in some of the under the hood workings, this is how the Firestore database is currently setup to handle player data and items. Each player has their own items collection that references the item database. #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart

And as shown in my previous post, I've added a visual indication for the keybind to the inventory on the HUD. This is also something that I intend on animating later on to make it pop a bit when you pick up a new item. #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart

Finished with the equip/unequip functionality of the inventory. All that's left is to add some animations or tweens to make it pop a bit, but that's for a later date. #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart

The inventory is coming along great! The server is now able to load & store equipped items from & to the cloud database. The client also displays what items are equipped! Next up: being able to interact with inventory items & equip/unequip gear. #GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart

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