SIGGRAPH 2026 links: blog.selfshadow.com/2026/07/26/s.... I'll continue to add to the list as more things show up online.
Stephen Hill
Stephen Hill reposted
2026 Advances in Real-Time Rendering in Games course line up is here - check it out! advances.realtimerendering.com
EGSR 2026 recordings: www.youtube.com/@egsr2026/pl... (Also linked from the programme: egsr2026.inria.fr/programme/)
Stephen Hill reposted
I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming. graphicrants.blogspot.com/2026/02/nani...
Oooh, new glints paper at SIGGRAPH Asia 2025: perso.telecom-paristech.fr/boubek/paper...
Stephen Hill reposted
SIGGRAPH 2025 links: blog.selfshadow.com/2025/08/15/s.... I'll be adding more soon. Let me know if I'm missing anything.
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow: blog.selfshadow.com/publications...
Stephen Hill reposted
The papers session on Rendering is now available! youtu.be/Jj80CZ_1sMY #I3D2025
The SIGGRAPH Physically Based Shading course is back this year: blog.selfshadow.com/publications...
Stephen Hill reposted
EON: A practical energy-preserving rough diffuse BRDF; by Portsmouth, Kutz, and Hill. www.jcgt.org/published/00...
You are up to date.