sebagamesdev.bsky.social

sebagamesdev.bsky.social

@sebagamesdev.bsky.social

Creator of Fight'N Rage, Backstreet Warriors and Pixydra Studio. Currently working on own projects.

178 followers43 following50 posts

Looking through old stuff, I stumbled across a comment I made to another dev about 7 years ago. Surprisingly my past self just cheered me up. ^^U Sometimes is easy to forget how hard can be create something. I'm sharing this here, just in case...

I currently see many people arguing about "which AI is better for pixel art". For those of us who still enjoy creating our own and can tell craftsmanship from AI slop, I launched #PixydraStudio, a software made by and for a human pixel artist. Give it a try! =) store.steampowered.com/app/4869680/...

store.steampowered.comSave 10% on Pixydra Studio on SteamPixydra Studio is a pixel-art software fully focused on animated sprites for videogames.

sebagamesdev.bsky.social reposted

I got to collaborate again with the developer of Fight'N Rage, this time composing the original music for the trailer of his awesome new pixel art program, Pixydra. Check it out on Steam!

sebagamesdev.bsky.social@sebagamesdev.bsky.social

One of my big dreams was to make my own pixel art software. I'm happy to announce that is it a thing now, and it will be available at Steam on September 1st. You can watch the trailer here! Hope you like #PixydraStudio! =) #pixydra #pixelart youtu.be/ng5u-IkeQeo

Sketching the pixel line-art for a non-chibi version of #Pixydra's mascot-girl in my spare time while I'm working on the Steam page. I enjoy working with a mix of non-pixel-perfect and pixel-perfect lines. For some reason, I love this phase of the design process.

It's been a year now that I'm working on my own tool for making Pixel Sprites "Pixydra". Everything was built from scratch in my custom framework, even the ui-system... It was really fun and more challenging than I expected. Here you can see a sneak peek! =)

It's been almost a year since I started working on my own pixelart software, focused on animated sprite's creation. Here's a (just-for-fun) test I did on it (a few months ago), adapting Guy's (SFA) design to the style of SF2 on the snes. It makes me want to play it... ^^

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