Seba

Seba

@seba-dev.bsky.social

Solo game dev/freelance programmer. Working on games and @flowmechanic.com. Previously tools lead at Larian Studios. Working on Rift Runner.

96 followers117 following25 posts

Playing around with lights and reflections. I wanted to try a night time metallic look without all the fancy and costly reflections. Only the player and some minor things being reflected by a planar. The rest is done in shaders for custom stylized light bars and rectangular lights. #godot #gamedev

Playing the demo of Heatwarped took me back 20 years to some good old racing. Good job team Sealime! Was playing with some of my own music because this track works so well for it. #Heatwarped

I am speeeeeed. Trying out a custom made track instead of procedural terrain. Feels fun. Makes me want to keep playing it :D #godot #gamedev #indiedev

More hovering :) Still prototyping and tweaking movement. Terrain is fully procedural now instead of a blender generated mesh. #godot #gamedev #indiedev

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