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SCHADENVOID
SCHADENVOID
@schadenvoid.bsky.social
Trouble Finds Me Game Design, Game Dev, mostly.
87 followers99 following989 posts
SCHADENVOID reposted
SCHADENVOID reposted
Check out what we're cooking up... Support us here: www.patreon.com/ThePastatutes #indieanimation #animation #cartoon
Day 8: Some manner of arcane construct whirs away at your feet. You have no idea what kind of function it is meant to serve, but it appears to be brand name, so you're tempted to buy it anyway. #PF_Octobit
Day 7: A statue of a mysterious robed figure...are those robes? You're suddenly not so sure. You inquire with the shopkeeper who briefly tilts its head skyward before returning to its previous posture. #PF_Octobit
Day 1: You notice a large pile of meat. You can't identify it, but the way it glistens makes it look indescribably delicious. #PF_Octobit
#PF_Octobit You approach the suspicious shop, the bizarre cloaked shopkeeper remaining still as you approach. You remove your wallet from your coat pocket, but the shopkeeper shakes its head, then gestures lazily at the clock displaying a suspiciously large amount of time.
This matters less if your parameters are handled automatically by the game. For example, your character gains a level and are allocated a developer-determined selection stats based on their role. In this case, significance is gauged and determined by the developer, so modifiers are less integral.
Second, transform those parameters into something of equal significance. Some parameters are more significant than others by default, therefore there needs to be a secondary consideration to equalize the manner in which they are manipulated. Establish formulas and modifiers, but...
Consider soulslike games. The average player barely understands the depth of each stat and how significant each stat is. They get a general feeling, but otherwise don't give much of a shit. If they do give a shit, it takes build-makers and meticulous planning to get the right outcome.
To add, the more complex the gameplay system is, the simpler the stat system should be. You can retain depth with simplicity. When stats are impenetrably complex in an action game, players either won't care about stats at all, or become annoyed they can't engage with the system meaningfully.
If a developer can't fit their experience in its entirety within a reasonable amount of time, then they can fuck off. If a player can't make time for an experience designed to be enjoyed within a reasonable amount of time, then they can similarly fuck off. We are not entitled to enjoy everything.
Final Fantasy 7 Revelation will include an auto-level feature that immediately raises the party to the recommended level.
SCHADENVOID reposted
youtu.be/wPA4fbjdU00?... We finished the new short, by the way!