Salt & Pixel

Salt & Pixel

@saltandpixel.com

Game Developer. Projects include Star Racer, Outer Terror, Sitra Achra, From Below Pocket, Super Sunny World. #pixelart | #gameboy | #gamedesign Website: https://saltandpixel.com/ Join My Newsletter: https://zc.vg/hrVkA

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It's that time again! Well... almost the time. Our local game dev group is hosting another showcase. If you're in the RVA or NOVA area, mark your Wednesday, OCT. 28th as booked. fxbggamedev.com #gamedev #indiedev

Fixed the structure of the character, rotates better. It's possible for me to start another crowdfunded/preorder for a 16 bit ANNIHILATOR. NEO GEO, Mega Drive, SNES, GBA. As ya'll know, I don't use kickstarter or anything like it. I do have a newsletter for this purpose: zc.vg/hrVkA

The polaroid is a nice touch. I should hunt down Darius Peirce for a signature. The movie is by @infernalmachine.bsky.social - I can't even imagine the amount of work it took to put everything together. I made the game for this pre-pandemic. Good Job Levi! Thank you!

A proper rework for ANNIHILATOR for a 16 bit system. I would have more room to work out the bio-horror and sci-fi world of Eden Try. #gamedev #homebrew #indiedev

Salt & Pixel reposted

Still working on Moonstone in my free hours, but it's been so long since I posted something for #ScreenshotSaturday that I thought I'd at least throw out some WIP Environmental stuff I've been up to. Thinking of doing some #gamedev focused blog posts about our processes and efforts.

Latest run of ANNIHILATOR ready to be shipped to their new homes. I wish I could do this more often. Designing the boxes and manuals is a part of game dev, I enjoy the most. #gamedev #indiedev #gameboy

ANNIHILATOR UPDATE PCBs arrived and I just updated the previous PCBs. I'm going to be preparing game for shipping. I do need to send out emails to verify addresses. I'll try to do that today.

Dev recap. Funny, how the gun changed the most, even though all I did was change the POS and Angle. Gun is getting a redesign soon. #gamedev #indiedev

So I went down an optimization rabbit hole. New maze generation, arrays, ray cast shooting. It kind of became addicting, trying to get every frame. Seeing what worked and what didn't. #gamedev #indiegame #mazes

I'm excited and curious. Because the game is extremely HARD. Almost impossible for the average Joe. You have to be some kind of suck f*** to beat it.

Levi@infernalmachine.bsky.social

The SITRA ACHRA game from @saltandpixel.com is now available for wishlist on Steam. Can you defeat the cursed game that torments the cast of our lo-fi thriller?

Salt & Pixel reposted

The main combat mechanic of Even Goblins Fall In Love, our indie NES JRPG, is applying doses of status effects on enemies. The final dose type, BLAST, explodes all applied doses for direct damage. #indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro

A screen shot from last night. I'm borrowing the code for the maze game I was working on, and using it here. I think I can create some weird sci fi shooter, with dimensional weirdness?