Ryan Miller

Ryan Miller

@ryanmiller.ca

Game Development Generalist Dad ๐Ÿ‘พ Senior Technical Artist at Sago Mini ๐ŸŽฎ Founder of Ontario Game Testers ๐Ÿง‘โ€๐Ÿ’ป Handheld gaming enthusiast ๐ŸคŸ

1.7K followers1.5K following365 posts

Ryan Miller reposted

Capy Castaway is out now! ๐ŸŠ If youโ€™ve been looking for something gentle to play this fall, Capy and all of their friends are ready for you. Explore strange islands, solve cozy puzzles, meet endearing characters, and enjoy a softer kind of adventure. ๐Ÿฆโ€โฌ›Start your journey: s.team/a/2890240/

I'm pretty much at the end of Xenogears (PS1!!) and am warning everyone that I may want to discuss it! Watch out!! I might talk about it!! I like Disc 2!!

Ryan Miller reposted

You may have already caught a glimpse of it, but here it is in full! The #TOJam 2026 poster, as always courtesy of the very talented Marc Visperas! If this isn't enough to get you hyped for registration to open next week then I don't know what will.

Sold my Ayn Thor! I am shocked that I didn't end up playing it as much as other devices (The Onexfly with Bazzite is my go-to). Extra surprising, considering how much the community loves it. I'm sure the new owner will be happy with it.

I was hoping the Thor would be the spiritual successor to the NVIDIA Shield Portable, a comfy Android brick of a handheld. Android isn't the right kind of finnicky for me anymore, and it felt kind of like a fragile device (whether or not it actually was).

For me it's tough to beat 7" screen and the infinite versatility of Linux. I'd probably have liked a Steam Deck OLED just as much, but the slightly slimmer size of this one is just perfect.

Wasn't too happy that HDR + 4K didn't work last time I did this, but turns out a Displayport -> HDMI converter fixes this. Woo hoo.

Ryan Miller reposted

Unreal Tournament 2004 is now available for free. ...well, I mean, you probably could've grabbed a GOG offline installer out the back of a truck earlier, but NOW it's Official/Legally Free and has the in-development community patch packed in for ongoing support. www.oldunreal.com/downloads/ut...

Ryan Miller reposted

I hit the button โœ…๐Ÿ˜ญ๐Ÿธ ๐ŸšจBIG HOPS is OUT NOW๐Ÿšจ Get it on Steam | Switch | PS5 for just $17.99 with our 10% launch discount! #indiegames #nintendoswitch #ps5

Starting a play through of Xenogears, a classic PS1 god killing RPG. Itโ€™s beenโ€ฆ maybe 25 years since I last played it?

Happy to announce that Jinja's Garden is live today on Apple Arcade ๐Ÿฅณ I've spent the past 2 years at Sago Mini working on this. If you're an Arcade subscriber (or are looking for an excuse to be) then please check it out! apps.apple.com/ca/app/sago-...

apps.apple.comSago Mini Jinja's Garden App - App StoreDownload Sago Mini Jinja's Garden by Sago Mini on the App Store. See screenshots, ratings and reviews, user tips and more games like Sago Mini Jinja's Garden.

We Canadians can't turn down an opportunity to tell you about Tรฉlรฉfranรงais and that creepy pineapple. I'm sorry about that.

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The computer is an old Celeron N4020, which is just a bit faster than a raspberry pi. Perfect for this, I think! The hardest part of the setup was discovering this was in a poor wifi area, and dealing with that.

If youโ€™re reading and want to try something similar, a Pi Zero is probably the better (cheaper) choice. I already had this PC laying around.

๐ŸŒท ๐Ÿ“ข New Game Announcement ๐Ÿ“ข ๐ŸŒป Finally I can talk about this: Jinja's Garden was announced yesterday! It's a cozy gardening adventure by Sago Mini launching on Apple Arcade next month! It's a fantastic intro to cozy games for kids 3-6 (and beyond.. my 7 yo loves it!).

It's been a blast to be a part of this team. As Senior Technical artist, there have been a lot of fun challenges to tackle; helping the studio transition to a 3D art style, getting this to run on 10+ year old mobile devices and look great on new ones, building strong workflows and pipelines, etc!

Ryan Miller reposted

Last minute news!!! Revertices is gonna be at Toronto Games Expo this weekend! ๐Ÿ‘๏ธ You can Play the Shapes, you can say hi to our business moguls, you can get a little bit of hand-made merch! ๐ŸŸขโ™ฆ๏ธ๐Ÿ”ฝ We're at table 44 in the indie dev showcase ! #TGE2025 #IndieGames

Continued work on my turn based battle system. Added a bit of UI, thought this really needs characters and animations soon! Got the Healer brain to work (heals allies below 50%) and the defend + counter attack feature (without infinite counter loop) ๐Ÿ˜… Fun stuff!

Making a turn based RPG battle system today. I've never made one more simple than just back and forth attack/health turns and wanted to give it a shot!! It's just text so far but it supports multiple combatants, turn order/amount from speed, and even a few enemy AI profiles.

The hardest part has been getting the speed -> turn order thing working. I wanted a system where if you have 10 speed and the enemy has 5, you get 2 turns for their 1. That's easy-ish, but when you have 10 speed and they have 7 it gets a bit tougher.