Looking forward to presenting at the @jsmonthlylondon.bsky.social meetup this Thursday. I'll be talking about our Flash emulator AwayFL and the journey of its development. Hope to see you there! #awayfl www.meetup.com/javascript-m...
Rob Bateman
Rob Bateman
@robnet.bsky.social
Primary author and maintainer of AwayFL - Adobe Flash emulator for browsers. http://www.awayfl.org Previous work AwayJS, Away3D, Away Builder.
24 followers44 following30 posts
So long threejsconf ! Congrats to the organisers @makio64.bsky.social and of course mrdoob, this turned into something very special. Fingers crossed for 2027 😉🎉 #threejsconf #threejs
Behold the majesty of @nicoptere.bsky.social 's lightening talk with AI Attenborough #threejsconf #threejs ⚡
Edan Kwan from lusion.co demos the tech behind the company's impressive portfolio, then makes himself redundant in front of everyone with AI experiments. Humbling 😊 #threejsconf #threejs
Super-detailed talk from @andersonmancini.bsky.social about his work, with some great post processing effects in WebGPU for added realism #threejsconf #threejs
Fascinating talk by Lovis Odin on using LoRAs for image, video and 3d model generation. #threejsconf #threejs fal.ai
Github for my @halfstackconf.bsky.social slides, now complete with references and sources for all examples featured in the talk. Enjoy! github.com/rob-bateman/... #halfstack #halfstack2025
MarquisdeGeek recreating the timings of Ligeti's Poème Symphonique for 100 metronomes, with Midi! Plus some totally legal non-repetitive generative music to bypass section 63 of the Criminal Justice and Public Order Act of 1994 😎 @halfstackconf.bsky.social #halfstack #halfstacklondon
Can't have a presentation on procedurally generated games without mentioning Dwarf Fortress! Great talk by @thisisjofrank.bsky.social at @halfstackconf.bsky.social around generative dialogue, D&D worldbuilding and the targeted use of AI in the genre. lmstudio.ai #halfstack #halfstacklondon
Looking forward to presenting "Circles All The Way Down" at @halfstackconf.bsky.social next week. See you there! 📅 12 Nov 2025 | 93 Feet East 🎟️ halfstackconf.com/london #HalfStack #HalfStackLondon #WebDevelopment #CodingLondon #JavaScript
Finale of Kikk Festival didn't disappoint - @danielsimu.bsky.social performed on stage with his Acrobot 😁. Apparently the code is now available to download and build your own: github.com/hapiel/worksho… . Impressive and hilarious! #kikk #kikk25
A journey through art, ai and existentialism from @roberthodgin.bsky.social at Kikk Festival, taking in the highs, lows and above all, utterly mesmerising creations from the master of design-led simulations 🫡. #kikk #kikk25
A nostalgic trip from @evanroth.bsky.social at Kikk Festival through over 20 years of work, from lazertagging with F.A.T. to printing out your entire browser history, visiting undersea internet fibre relay stations or playing with different world map projections. Inspiring! #kikk #kikk25
Nice demonstration of Slang shader compiler, which includes WGSL option for use in WebGPU apps. Some good intro demos at shader-slang.org/slang-playgr... #WebGPU #khronosgroup #GDC2025
Great talk by @fawzi.zone about the origin of creative ideas, and how to work with the constraints of the medium. "Creative vision comes from using self imposed constraints to your advantage" #GDC2025
Rob Bateman reposted
@thehabibis.show pins are here! If you see me or @osamadorias.bsky.social during GDC ask for your pin. you’ll have to get your @ramiismail.com one when you see him 🤭
A brilliant walkthrough by Chih-Hu Hsieh of the process behind VFX evolution, using shader maths to evolve style based on specific art direction. More walkthroughs at m.youtube.com/@geodraws #GDC2025
Rob Bateman reposted
Fascinating talk by @cheesetalk.bsky.social breaking down how LLMs can be used to craft unique storylines that still conform to a theme and progression within a turn based RPG www.1001nights.ai #GDC2025
A great little film short encapsulating the problems around creating "safe" AGI, and where that might lead youtu.be/xfMQ7hzyFW4
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