Robert Long reposted
Robert Long
Robert Long
@robertlong.me
Building 3D tools at Bezi.com Apple Design Award Winner: Blackbox Prev: Third Room, Mozilla Hubs, AltspaceVR
852 followers895 following43 posts
Robert Long reposted
Robert Long reposted
Robert Long reposted
Robert Long reposted
npmx is now in alpha: this is our story, as told by our team and friends
Robert Long reposted
Robert Long reposted
Robert Long reposted
When game designers can lead prototyping without fighting for dev resources, the world gets better games. This is Bezi for game designers. #gamedev #unitydev #gamedesign
AI for building real games, not generating them. Bezi helps game developers with processes like prototyping, debugging, and building custom tools - so you can do the art, architecture, and gameplay. No asset generation or training AI with your data. #gamedev #indiedev #unity #unite2025
Bezi is the tool I wanted when working in Unity. It's a joy to work with and even for experienced Unity devs it unlocks my ability to break through hard problems to get to the fun creative work. I'm also super proud of our stance on building AI tools responsibly!
AI for building real games, not generating them. Bezi helps game developers with processes like prototyping, debugging, and building custom tools - so you can do the art, architecture, and gameplay. No asset generation or training AI with your data. #gamedev #indiedev #unity #unite2025
Robert Long reposted
Our next game jam is happening this weekend! The goal is to recreate a classic game and put your own little spin on it. Tetris with triangles? Roguelike Space Invaders? Pac-Man as the ghosts? Your choice! Starts 8/20, $600 prize pool. Join now: itch.io/jam/remix-ja... #indiedev #gamejam #gamedev
Robert Long reposted
Mesh2Motion (@scottpetrovic.bsky.social) is an open-source alternative to Mixamo that allows you to rig humanoid and four-legged characters! mesh2motion.org
I'm gonna need to write up one of those "context engineering" blogs pretty soon. We're learning a lot and making big changes to how Bezi works. Lots going on under the hood in this update and a whole lot more to come!
We just shipped a new update that ensures Bezi's output consistency even your game gets bigger. With Rules, so you can teach it your specific coding style, file structure, and design patterns once, and it just gets it. Plus a bunch of other usability improvements. #gamedev #indiedev
Robert Long reposted
Robert Long reposted
AI is really starting to change game development. And @bezi.com is the driving force behind it. This past weekend, we saw game developers build a platformer game in just 72 hours using Bezi, our AI assistant for game development. The results, showcased in the video below, were incredible!!
Robert Long reposted
Robert Long reposted
How Games are Made: Sound Design This is the first in a new series that dives into specific areas of game design. This first episode is about SOUND, covering everything from recording foley, to assigning priority, how the engine and CPU deal with sound and more. youtu.be/lbOghip5CPI
Excited to get this out! If you're using Cursor or Copilot for Unity game dev, don't sleep on this. Agent mode is the the real deal. It makes a huge difference when building out MonoBehaviours. The agent can look through your scene to figure out how components work together.
We released a new feature to help Unity developers! Agent Mode creates and modifies code directly in the engine, using complete context of your game project - assets, packages, and all. Accept or reject proposed changes, view code diffs, and track all modified files. #unity #indiedev #gamedev
My former employer continues to shoot themselves in the foot. Just absolute incompetence of leadership over there. My only hope for the longevity of Firefox is the Zen Browser team which continues to produce an incredibly polished fork of the browser. support.mozilla.org/en-US/kb/fut...
Robert Long reposted
Robert Long reposted
Our last meetup during GDC filled up pretty quickly! If you’re doing game dev in the bay you should come and hang out!
We're hosting an indie game developer meetup in San Francisco on April 24th! Come and showcase your game, get feedback, and connect with other devs. Food and drinks provided! RSVP here: lu.ma/xqe9o15u
lol great. Because I didn’t keep my Twitter account and actually deleted it, there’s now a ICO for @mozilla.org Hubs coin. Things are going great on Twitter 😂
Robert Long reposted
Robert Long reposted
Robert Long reposted
Robert Long reposted
Robert Long reposted
Come hang out with us at GDC - we're hosting a happy hour for indie devs on March 18! Learn from a panel of indie veterans talking about the ins and outs of shipping a game and join us for an evening of food, drinks, and networking. Spots are limited! RSVP here: lu.ma/v6eltoew
Hey, Bezi joined Bluesky hell ya 👋
We just released a new deep dive on why indie games are capturing our hearts more than ever before! The Indie Renaissance, written by our resident game designer @macytopn.bsky.social, explores how small teams and solo devs are changing the game (pun intended). Check it out below:
Watching the OpenAI Search livestream from this morning. Uhhh, Gracias Madre is permanently closed... How do they keep dropping the ball in these demos? Do you even test your searches beforehand? sf.eater.com/2023/8/29/23...
Robert Long reposted
Two years ago, 200+ of us collaborated to build elk.zone. Would you be interested in an Elky Nuxt PWA Client for Bluesky? Elk has markdown code blocks. Do you enjoy tinkering with @vite.dev, @vuejs.org, @nuxt.com, @vueuse.org, @unocss.dev, @shiki.style, the @bsky.app API? Would you like to help us?
I've been a big fan of VR for a long time, I worked at AltSpaceVR, then Mozilla on Hubs, and then @matrix.org on ThirdRoom. Three similar social VR platforms with different approaches, all which ultimately "failed" but each had some very big wins as well. I'm happy that 2 of the 3 are open source!
Last year I joined @warpling.bsky.social and worked on Blackbox for Vision Pro which won the Apple Design Award! It was an amazing experience and couldn't have had a better team to work with!
Robert Long reposted
We made a starter pack with all the guests on devtools.fm 🎉 > Note: If we missed you DM us!
Aghhhh!!!! Blackbox for Vision just won the Apple Design Award for Spatial Computing!!! 🤯 Seriously can't comprehend it! This team is amazing and I'm so proud of what we've built! @warpling.bsky.social thanks for bringing me along for the ride! developer.apple.com/design/awards/
Blackbox is out on Apple Vision Pro! Really proud of all the little details we put into this game. The sound design was incredibly fun to implement. Every puzzle is an instrument that you control with your body or not so obvious features of the AVP ◼️ youtu.be/5LShA47LhIc
A little teaser of what @warpling.bsky.social and I have been working on. Can’t wait for you to see it Feb 2nd developer.apple.com/news/?id=gve...