Robert Long

Robert Long

@robertlong.me

Building 3D tools at Bezi.com Apple Design Award Winner: Blackbox Prev: Third Room, Mozilla Hubs, AltspaceVR

852 followers895 following43 posts

Robert Long reposted

Big one: Bezi now supports MCPs. Your Git history. Your Figma files. Your Blender models. Your Notion docs. Connect all the tools you use to build your game day-to-day, and Bezi can now help you build with them. #gamedev #unitydev

Robert Long reposted

Bezi is bringing it right back with our monthly Bezi Jams — this time, with a Boomerang theme. Check out these insanely creative games, all built with Bezi over one weekend. #gamedev #gamejam #indiedev

Robert Long reposted

Introducing Workspaces in Bezi, a homebase for all your projects. Design your space however you build best. Connect multiple Unity projects for cross-project support, plug in local folders for out-of-engine context, and invite your collaborators to build together. #gamedev #unitydev

Robert Long reposted

What goes into building an open-world game like Red Dead Redemption 2? Bezi talked with game designer James Creavalle on what it was like making game content for RDR2, and how he solved the design challenges of enabling a wild range of unexpected playstyles. #RDR2 #gamedev #gamedesign

Robert Long reposted

What happens when an indie game studio sets a horror fishing game in a Jim Henson-inspired voodoo swamp? Voodoo Fishin’ is Lost Arcade's debut release. Here's artist Brett Nienburg on how he designed its distinctive gameworld. Stay tuned for our deep dive with Lost Arcade! #indiedev #gamedev

Robert Long reposted

Bezi is giving away GDC passes this month! To support indie developers, we'll be selecting a dev team from our January game jam to attend GDC in San Francisco this March. We also have a $1,000 cash prize pool! Our jam is January 19th to Feb 2nd. Signup link below: #indiedev #gamedev #gdc2026

Robert Long reposted

When game designers can lead prototyping without fighting for dev resources, the world gets better games. This is Bezi for game designers. #gamedev #unitydev #gamedesign

Bezi@bezi.com

AI for building real games, not generating them. Bezi helps game developers with processes like prototyping, debugging, and building custom tools - so you can do the art, architecture, and gameplay. No asset generation or training AI with your data. #gamedev #indiedev #unity #unite2025

Bezi is the tool I wanted when working in Unity. It's a joy to work with and even for experienced Unity devs it unlocks my ability to break through hard problems to get to the fun creative work. I'm also super proud of our stance on building AI tools responsibly!

Bezi@bezi.com

AI for building real games, not generating them. Bezi helps game developers with processes like prototyping, debugging, and building custom tools - so you can do the art, architecture, and gameplay. No asset generation or training AI with your data. #gamedev #indiedev #unity #unite2025

Robert Long reposted

Our next game jam is happening this weekend! The goal is to recreate a classic game and put your own little spin on it. Tetris with triangles? Roguelike Space Invaders? Pac-Man as the ghosts? Your choice! Starts 8/20, $600 prize pool. Join now: itch.io/jam/remix-ja... #indiedev #gamejam #gamedev

itch.ioRemix Jam [$600 Prizes] - Bezi Jam #4A game jam from 2025-08-21 to 2025-09-02 hosted by BeziHQ. Welcome Welcome all developers, artists, and designers to our Remix Jam , a 4‑day game jam hosted by Bezi to recreating a classic game loop (...

I'm gonna need to write up one of those "context engineering" blogs pretty soon. We're learning a lot and making big changes to how Bezi works. Lots going on under the hood in this update and a whole lot more to come!

Bezi@bezi.com

We just shipped a new update that ensures Bezi's output consistency even your game gets bigger. With Rules, so you can teach it your specific coding style, file structure, and design patterns once, and it just gets it. Plus a bunch of other usability improvements. #gamedev #indiedev

Robert Long reposted

Our weekend Platformer Jam was a blast! Check out the winners below. It was amazing seeing devs use Bezi to get the technical parts done in minutes, then spend the rest of the jam on art and designing levels. This is what smarter tooling is all about. Congrats all! #indiedev #gamedev #gamejam

Robert Long reposted

AI is really starting to change game development. And @bezi.com is the driving force behind it. This past weekend, we saw game developers build a platformer game in just 72 hours using Bezi, our AI assistant for game development. The results, showcased in the video below, were incredible!!

Robert Long reposted

We gave artists and developers one week & a development tool for Unity to build a rhythm game. The result was an awesome collection of unique projects. Bezi uses AI to help with your game's code so you can focus on making art and fun mechanics. Check out our Top 10: #gamejam #indiedev #gamedev

Excited to get this out! If you're using Cursor or Copilot for Unity game dev, don't sleep on this. Agent mode is the the real deal. It makes a huge difference when building out MonoBehaviours. The agent can look through your scene to figure out how components work together.

Bezi@bezi.com

We released a new feature to help Unity developers! Agent Mode creates and modifies code directly in the engine, using complete context of your game project - assets, packages, and all. Accept or reject proposed changes, view code diffs, and track all modified files. #unity #indiedev #gamedev

Robert Long reposted

We hosted a game jam to see what game developers could make with Bezi over one weekend! The theme was to make an endless runner game, and we saw 42 amazing games built over a couple days from super talented developers and artists. Check out the top 10 games below 👇 #gamedev #gamejam #indiedev

Robert Long reposted

Bezi is now publicly available. A development tool designed specifically for game engines, Bezi uses real-time context of your project - codebase, assets, scene graph - to provide tailored assistance. #gamedev #unity #indiedev

Our last meetup during GDC filled up pretty quickly! If you’re doing game dev in the bay you should come and hang out!

Bezi@bezi.com

We're hosting an indie game developer meetup in San Francisco on April 24th! Come and showcase your game, get feedback, and connect with other devs. Food and drinks provided! RSVP here: lu.ma/xqe9o15u

Robert Long reposted

back to unity this week to extend movement and start on some systems - specifically, added a jump with varying force, a crouch, and a preliminary 🥷stealth detection🥷 (feels like bakers would frown upon bread literally running off shelves, right?). #gamedev #devlog #art #WIP

Robert Long reposted

voilà, the results of maya therapy - spent the weekend studying, eating, and modeling/texturing some loaves in Maya and Procreate! imagine these as responsive side characters, like a baguette that waves hello, or a smiley sourdough. dream or nightmare? #gamedev #devlog #art #WIP

Robert Long reposted

this week i focused on cams, WASD motion, + some rolling - and found myself in the depths of ✨behavior debugging✨ anyone relate to the feeling of this should work, AND YET? the relief of finally squashing that bug? hey, it works! Maya therapy time! 😮‍💨 #gamedev #devlog #art #WIP

Robert Long reposted

some work from yesterday! started on a minigame inspired by 'the bread' by gulu animation: ✨model, texture, + rig ✨basic animation + blendshapes (how does bread emote???) ✨movement tests - wasd vs. mouse + custom anim vs. mouse + procedural anim so begins 🍞bread roll🍞! #gamedev #devlog #art #wip

Robert Long reposted

Come hang out with us at GDC - we're hosting a happy hour for indie devs on March 18! Learn from a panel of indie veterans talking about the ins and outs of shipping a game and join us for an evening of food, drinks, and networking. Spots are limited! RSVP here: lu.ma/v6eltoew

lu.maPress Start: Indie Happy Hour by Bezi · LumaJoin Us For An Evening With Indie Devs Calling all game developers, designers, and founders! Join fellow creators to swap stories and share your in-progress…

Hey, Bezi joined Bluesky hell ya 👋

Bezi@bezi.com

We just released a new deep dive on why indie games are capturing our hearts more than ever before! The Indie Renaissance, written by our resident game designer @macytopn.bsky.social, explores how small teams and solo devs are changing the game (pun intended). Check it out below:

Nope, just updated. North of the bay. Just got the Tsunami warning on my phone. Hoping for the best on the north coast! Not sure how this propagates to the bay but better safe than sorry.

My Twitter archive just finished and I'm finally deactivated! End of an era but happy to be here! A bit of an intro for all my new followers: Hi I'm Robert! I worked on a bunch of social VR things, made an award winning puzzle game for Apple Vision Pro, and now I do game tooling for non-VR stuff!

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I'm pretty burnt out on VR stuff now though. All my headsets are sitting in a box collecting dust. Yeah... even the $3500 Vision Pro. I love making games still though so I'm really excited to be working at Bezi on tools for making games!

I spend a lot of my time thinking about privacy in technology, public transportation (big train guy), and most recently responsible use of AI. I love decentralization as in bsky and Matrix not as in crypto and I'm stoked to be on a platform that feels as good as Twitter in its prime!

My Twitter archive just finished and I'm finally deactivated! End of an era but happy to be here! A bit of an intro for all my new followers: Hi I'm Robert! I worked on a bunch of social VR things, made an award winning puzzle game for Apple Vision Pro, and now I do game tooling for non-VR stuff!

I've been a big fan of VR for a long time, I worked at AltSpaceVR, then Mozilla on Hubs, and then @matrix.org on ThirdRoom. Three similar social VR platforms with different approaches, all which ultimately "failed" but each had some very big wins as well. I'm happy that 2 of the 3 are open source!

Blackbox is out on Apple Vision Pro! Really proud of all the little details we put into this game. The sound design was incredibly fun to implement. Every puzzle is an instrument that you control with your body or not so obvious features of the AVP ◼️ youtu.be/5LShA47LhIc

youtu.beBlackbox for VisionWhat if a game was nothing more than a peaceful place where curiosity was rewarded?Blackbox, the evolution of the Apple Design Award winning puzzle game for ...

Very excited to be home and have a device of my own to start playing with. I was thinking of all sorts of fun things to do with the capabilities of the headset this weekend. Very few apps have even scratched the surface of what this thing can do!

It's been super challenging for devs up until this point though. Limited access to hardware and the limitations of the simulator has really created the app ecosystem we have today. I can't wait to see what people are building over the coming months!