The Rising Star Patronage Project

The Rising Star Patronage Project

@risingstarpatronage.com

Building a diverse future for video game music. linktr.ee/risingstarpatronage

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Darius's technical skills include proficiency with Unity, Unreal, FMOD, Wwise, C#, Blueprints, and MetaSounds. Their work focuses on collaborations with development teams to design interactive audio systems to support gameplay experiences.

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Her work has included composition, sound design, and audio implementation across indie titles such as irreverent roguelite tactics game, Bling Bling Goblin or the charming 1v1 cat-themed sports-game, PawlleyBall ๐Ÿ๐Ÿ˜ธ

store.steampowered.comBling Bling Goblin on SteamBling Bling Goblin is a fast-paced roguelite tactics game. As the dungeonโ€™s janitor, you must rescue its reputation by quietly pleasing harsh adventurers. You canโ€™t give direct ordersโ€”instead, influen...
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He's also performed as a lead singer for Pacific Drive (talk about talent!) alongside scoring Japanese commercials, indie films, and a variety of other game projects. In 2023 he was a nominee for the ASCAP Screen Scoring Awards for his work on Dave the Diver.

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After graduating with degrees in Film Scoring & Electronic Production and Design, he interned at the Japanese Game Company, G-Angle in Tokyo and moved to LA shortly afterward. His journey has since led him to write music for the indie hit, Dave the Diver -

Introducing the next member of our GameSoundCon cohort.. Chloe Liuyan Liu! Chloe is a Chinese composer and sound artist based in New Jersey and New York. Her work includes concert music; interactive electronic experiments; and storytelling for film, animation, games, and theater.

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She is also recipient of the 2026 Composers Guild of New Jersey Commissioning Grant and has received awards from the American Prize, International Electronic Music Competition, Ise-Shima International Composition Competition, and Global Music Awards.

Introducing the next member of our GameSoundCon cohort.. Chloe Liuyan Liu! Chloe is a Chinese composer and sound artist based in New Jersey and New York. Her work includes concert music; interactive electronic experiments; and storytelling for film, animation, games, and theater.

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Introducing the next member of our GameSoundCon cohort.. Chloe Liuyan Liu! Chloe is a Chinese composer and sound artist based in New Jersey and New York. Her work includes concert music; interactive electronic experiments; and storytelling for film, animation, games, and theater.

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Heidi's inspirations are countless: from the X-Files to RuPaulโ€™s Drag Race, The Met to Meow Wolf, Kondo to Korb, Chopin to Claypool. When sheโ€™s not obsessing about game music, you can find her pretending to understand astrology (she's a Gemini), drinking beer at her local bottle shop ๐Ÿป

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Her sonic adventures eventually led to a more legally harmonious outcome: receiving her Associates in Music Science and a Creative Coding Certificate in 2021. Her studies focused on composition for video games, music technology, and immersive digital art.

A classically trained pianist and self-taught song-writer, she began playing rock shows in her hometown's bars at age 16 (!) She discovered she wanted to write music for games after experiencing the (spoiler alert) emotionally devastating Aerith death scene in FFVII.

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Instead, our immediate focus will be on building and maintaining relationships with existing organizations (much like the work we did with the Game Developers Conference last year) and investing more in strengthening our community of marginalized audio professionals.

In 30 days, we were able to raise just over $2500 from a small set of incredibly generous patrons. Your donations are absolutely critical to our operations - without this funding, we would be closing our doors, unable to continue our work. We exist because of you. Thank you, very much.

Because of the gap between our raise thus far and our goal, we unfortunately won't be able to pursue some of our loftier goals this year. We won't be incorporating as a non-profit, producing an album, or making meaningfully large donations to individual community members.

Please have a look at this thread - and then have a look at our stuff! We're seeking funds for a potential Rising Star Vol. 2 - and this thread talks a bit about why. Hope to hear from ya โœจ chuffed.org/project/1774...

chuffed.orgVideo Game Music for a Cause - The Rising Star Patronage ProjectIf the last few years are any indication, the capitalist structures holding our world together have reached, arguably, a point of no return. If we're going to change things, we'll have to do it togeth...

When I presented "The Solution is Money: A Practical Approach to Diversity in Game Audio," at @oursoniclandscape.bsky.social earlier this summer, I wanted to make myself absolutely clear - there's no problem with being privileged.

The Rising Star Patronage Project reposted

The Rising Star Vol. 2 Fundraiser is live on Chuffed!

Last year, we came together to raise $15,000 for marginalized composers in the game industry. This year, we're doing it again. Our Rising Star Vol. 2 fundraiser is live on Chuffed! chuffed.org/project/1774...