πŸŒ™

πŸŒ™

@rinion.studio

a pile of wordsmiths with adjacent interests. βˆƒ's hangout.

204 followers550 following1.4K posts

it was like this, basically.

πŸŒ™@rinion.studio

getting in bed and sensing the presence of some sort of meter that shouldn't be as high as it is... that's normal, surely.

getting in bed and sensing the presence of some sort of meter that shouldn't be as high as it is... that's normal, surely.

we have achieved the "concepting an entire other idea just to avoid working too much on the first one before the start date" phase of impatience. will there be a third? who can say.

πŸŒ™@rinion.studio

i honestly find the starting deadline for a jam more pressing for my schedule than the ending one, a lot of the time. i get so locked in on ideas sometimes and then i have to just, like. sit on them and figure the concept out some. without writing them or doing anything. free me

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blue mountain (Poem, May 2026) when i drove her to the greyhound, i said something about myself, and she looked down, then looked to me, and she said, "i think you would rise to the occasion"

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if yuri of absence is the lezphilosophie of emergent longing in the negative space of the world around two, then yuri of presence is something like the infinite world existing within the moment of two: wanting to touch each other so much and everywhere you basically melt into each other

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the internet is real now. there is no "offline". the virtual and the real have intertwined intimately to become the hyperreal

mtsw@mtsw.bsky.social

Everyone thought Lula was cooked, hopeless. Then he bought a phone and started posting and now he's gonna get a 4th term. The lesson is to never stop posting.

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cw dysphoria sprites are large-scale electric discharges that occur in the mesosphere, high above cumulonimbus clouds, giving rise to a varied range of visual shapes flickering in the night sky. They are triggered by the discharges of positive lightning between a thundercloud and the ground.

i honestly find the starting deadline for a jam more pressing for my schedule than the ending one, a lot of the time. i get so locked in on ideas sometimes and then i have to just, like. sit on them and figure the concept out some. without writing them or doing anything. free me

i don't struggle with anhedonia, i'm actually quite good at it. dot t-shirt dot com. slash order? this one's kind of gotten away from me i think.

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anyway i feel like it's not really an accurate term (so like most if not all labels already) but i don't know what else to call it when i think about it? very little attachment to what they call dopamine but not in a way that prevents regularly doing neat and fun things. somehow.

part of it is certainly that we don't seem to experience many regular emotions in the first place. it's frequently a half-step to mania with a foot in dedication, instead of "enjoyment". it's the star-crossed love-hate, instead of "like" or "dislike". so maybe that's all the disconnect.

i don't struggle with anhedonia, i'm actually quite good at it. dot t-shirt dot com. slash order? this one's kind of gotten away from me i think.

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i think the masses are basically useless and unable to change things due to being entirely fickle and corralled by right wing media but i still believe in their capacity to change the world b/c i believe in magic, magic is real, witches exist, so i will always support the material struggle

having some big realizations about [game project] while at work this morning. want to get back to pc to write this stuff down better. free me

it seems it's time to start our yearly "this year, for sure, we can let this hair grow out past the shoulders" gambit. tune in next March to see if it works this time!!

upsides: easier to pretend that hair doesn't need regular trimming anyway, easier to actually do that maintenance on, can tie it out of the way and stuff. downsides: less ruffle factor, every bag strap to ever exist, washing it.

oh my GOD this is somehow a reflection of "tutorials are often very bad", i just realized. no wonder we think about this a lot.

honestly thinking about the "ok so how do we get a group to be into this" portion of tabletop does help me understand part of why i like 7pp so much. it may look complicated as hell and play very longly, but the structure is there. no modules or campaigns to write, nothing stopping you from just

jumping right in and figuring out the weird stuff as you go. and i don't think it's a coincidence that one of my favorite games is betrayal at the house on the hill, though it's very hard to explain that better as i am very tired right now. regardless, as someone who is trying to both make a ttrpg

/and, separately/ make a card game (roadblocks are surprisingly not from being busy elsewhere it's just really fucking hard), the time between "hey we should play this sometime" and "made a campaign" is often on the mind lately.

I guess another big thing that gets me about CoC over other systems is how straightforward it feels to build a campaign. Completely disconnected from any original literature, horror stuff is like. Part of life, to an extreme degree. It's very easy to find a line between "something I/my friends found

spooky or unsettling this one time irl/ingame" and the shape of a campaign that uses those elements somehow. It's often a lot harder to get a foothold in a less common system (I've been struggling to make a primer for my usual group to introduce 10kSwords) because a lot of fantasy and even sci-fi

engage in worldbuilding and vibes that are much more specific and pointed than Horror. Which, don't get me wrong, I still love them, but the fantasy of 1000yo vampire or CoC is easier to build for a group than the fantasy of something like Infinite Revolution, and I do think about that aspect often.

I think the thing I enjoy the most out of CoC is how much the combination of setting and roll-under system allows for varying levels of outcomes. Sometimes (often) an extreme or critical success is good! Sometimes, doing the thing you want too damn well is actually really fucking bc of The Horrors!

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This probably comes from some bleed-over from "you get what you want, in the worst way" type of ttrpg systems, but it also helps add more room to move with fumbles and failed push rolls. And those aren't necessarily any new ideas, but having the different success and failure benchmarks in the rolls+

I think the thing I enjoy the most out of CoC is how much the combination of setting and roll-under system allows for varying levels of outcomes. Sometimes (often) an extreme or critical success is good! Sometimes, doing the thing you want too damn well is actually really fucking bc of The Horrors!

One thing that we settled on as a repeat, joint roll last campaign, was letting one character roll for a success in one stat, and a *failure* in the other, at the same time, to do something extremely specific. But it's also just nice to have the option of smth going wrong bc of /too/ good rolls.