Kristofer Camp

Kristofer Camp

@riksreverse.bsky.social

One of the founders of IconicArts, one of the creators of GoobnBalloonsDX, and occasionally an artist. :P Currently working on more Goob content, A card based RPG, and a Platformer about a little sprite.

115 followers69 following99 posts

Kristofer Camp reposted

Meet the Enchanter! 🔮🧘‍♂️ A mystical enemy that powers up allies. 🙏 Wrath of the Icons is an action, rogue-lite deck builder game we're developing in the Godot Engine and animating in Blender. 🧡 #gamedev #indiegame

👋Long time since my last update, but here we are! The main player's dash now has collides with the wall, but you are able to dash up slopes. check out a breakdown of how I do this down below! 👇 #indiedev #gamedev #godot

I used a box raycast to detect the angle of whatever the player collides with. If the player collides with a wall that is at a 90 degree angle, it will change the player's state to "Wallbonk" off the wall.

Kristofer Camp reposted

The sorcerer enemy will buff its allies on the field with extra defense. 💪 When the player defeats it, the effects will go away 🧙‍♂️ also featuring some in-progress battle music 🎵 #gamedev #blender #indiedev #godot #gameaudio #vgm #indiegame

Kristofer Camp reposted

Hello!! If you don’t know, I am pursuing game art as a career and letting you guys know, I’M ON THIS PROJECT!!! Please do follow along on the progress of Tongue Traveler and see what we cook up at @iconicartsllp.bsky.social 💚🐸

IconicArts 🎈🐙👹🐸@iconicartsllp.bsky.social

Here's some beautiful concept art from Tony, @papatearam.bsky.social , who works on the Tongue Traveler team! 🐸 ✍ Featured is Frog, Cashew, and a horribly villainous witch! 🧙‍♀️ #gamedev #indiedev #godot

Little Sprite Update: Wallbonking is now a thing! With this function out of the way, I play to redraw the main characters sprites. (Although, now that i think of it, I need to also figure out damage recoil🙃) Full write up on the wallbonk functionality below ⬇️ #indiedev #godot #devlog

Heres a sketch I made a few years ago for another platform. I really struggle to stick with anime, but Yu Yu Hakusho is one I couldn't put down. There's something special about that era of #anime #art

I bought this game on a whim, because the box looked good and it tickles me whenever games come with manuals, but holy shit, this game is so fucking GOOD! You deserve to treat yourself. Get this game. You will have an excellent time. 👌

I've done some advising work on this project. :) happy to be able to show it off now!

IconicArts 🎈🐙👹🐸@iconicartsllp.bsky.social

Oh hey - here's our other project! Tongue Traveler, a Reel Adventure! 🐸 This one is a puzzle game where you play as a frog who can't jump! Use your tongue to traverse the levels. 👅 #godot #indiedev #gamedev

When making new mechanics for my game I sketch what my character is doing, but this time I wanted to make something cleaner. This is the protag of my game. I don't have a name for her yet, so I call her Little Sprite. This is what I want her to look like when she looks up. #indiedev #gamedev

When making the character I was inspired by many things, but one of my core inspirations was the concept art for Sonic Mania. They made sonic, tails, and knuckles looks so cute and expressive in these images!

Kristofer Camp reposted

Level 2 of Louny uses a bunch of custom background effects. This blimp scene includes: - Hot air balloon layers get removed to declutter screen - Cloud alpha layer remains in the foreground to partially conceal objects - Particle effects kick in around submerged layer of blimp #gamedev #indiedev

I recently got into making #mead! 🍺 I'll mostly post #gamedev stuff here, but I'll occasionally post how the mead is brewing. The other day, a bunch of it overflowed out the top! I was not ready for my office to smell like bread 😀 Should be ready to drink in 25 days.

Kristofer Camp reposted

GoobnBalloonsDX was partially inspired by Pyoro (Bird&Beans) from the WarioWare Series! 🐦 Things you may recognize are the mechanic of background elements/music appearing as the score increases, the one-touch death, and the single screen playfield. 🎮 #indiegame #gamedev #indiedev #nintendo

It's never to late to try my game! As a matter of fact, nows the best time, due to it being on sale! If you want to play a kick ass hand-drawn shoot em up, with cool bosses, try GoobnBalloonsDX! store.steampowered.com/app/2279450/... #Gamedev #indiedev #blueskygamers #gamers

store.steampowered.comSave 40% on GoobnBalloonsDX on SteamFight off waves of evil balloons and save the galaxy - solo or co-op! Travel between worlds in an extensive story mode, save your friends, and recruit them to challenge dastardly bosses in this arcade...

Here's a sketch of the next mechanic I'm planning to implement (Hopefully, I've been distracted lately)! When the player dashes into a wall, the player will bounce off the wall and get stunned. I'm thinking if the player mashes jump, they can get out of this stun state early. #Gamedev #indiedev