ReforgedLands

ReforgedLands

@reforgedengine.bsky.social

Sandbox isometric MMORPG in the making. Multi-floor houses. Roofs that hide when you walk in. Worlds authored in a native editor — not Tiled. Built with ReforgedEngine. https://discord.gg/qGfz2bnXwa

50 followers90 following33 posts

ReforgedLands reposted

#mmorpg #solodev

ReforgedLands@reforgedengine.bsky.social

Quick combat pass in : 1H+shield, 2H, bow, block/parry/evade, bandaging. Still rough, but far enough along that I can build the rest of the game around it. Feedback welcome — readability / impact / what you'd change first. youtu.be/W1AIY_SPfd0 #MonoGame #gamedev #indiedev #isometric

#mmorpg #solodev

ReforgedLands@reforgedengine.bsky.social

Quick combat pass in : 1H+shield, 2H, bow, block/parry/evade, bandaging. Still rough, but far enough along that I can build the rest of the game around it. Feedback welcome — readability / impact / what you'd change first. youtu.be/W1AIY_SPfd0 #MonoGame #gamedev #indiedev #isometric

ReforgedLands reposted

Updated the Bluesky profile — we left Tiled. Production worlds are authored in the Reforged Editor now (water, coast, creatures…). Short gameplay clips next. #MonoGame #gamedev #indiedev #isometric Built with MonoGame · C#

Updated the Bluesky profile — we left Tiled. Production worlds are authored in the Reforged Editor now (water, coast, creatures…). Short gameplay clips next. #MonoGame #gamedev #indiedev #isometric Built with MonoGame · C#

ReforgedLands reposted

Reforged Lands progress update: ☠️ Death & Ghost System 🎒 Backpack & Loot Containers 🛡️ Paperdoll Equipment 🏹 Ranged Combat 🩹 Bandage Healing ⚔️ Drag & Drop World Interaction Modern Ultima Online Inspired Sandbox Built with a custom C#/MonoGame engine. #gamedev #indiedev #mmorpg #monogame #solodev

Reforged Lands progress update: ☠️ Death & Ghost System 🎒 Backpack & Loot Containers 🛡️ Paperdoll Equipment 🏹 Ranged Combat 🩹 Bandage Healing ⚔️ Drag & Drop World Interaction Modern Ultima Online Inspired Sandbox Built with a custom C#/MonoGame engine. #gamedev #indiedev #mmorpg #monogame #solodev

ReforgedLands reposted

Did a full gameplay loop test today. Combat, gathering, inventory, vendors, skills, housing and traversal systems are finally starting to connect together inside the deterministic 2.5D engine. Still early — but it’s getting there. #gamedev #monogame #indiedev

Did a full gameplay loop test today. Combat, gathering, inventory, vendors, skills, housing and traversal systems are finally starting to connect together inside the deterministic 2.5D engine. Still early — but it’s getting there. #gamedev #monogame #indiedev

More details from today’s test: * Looting & drag/drop inventory * Equipping gear * Combat with blood decals/spray * Selling items * Skill progression * Mining + ore gathering * Lumberjacking with tree reactions/sawdust * House interior/exterior transitions * Stair traversal & multi-floor movement

ReforgedLands reposted

Combat + skills + drag & drop + lighting + proper Z-sorting. Still early, but the core systems are coming together. Trying to capture that classic UO(Ultima Online) feeling with a deterministic 2.5D engine. Thread with more details👇 #gamedev #monogame #indiedev #solodev #screenshotsaturday #games

Combat + skills + drag & drop + lighting + proper Z-sorting. Still early, but the core systems are coming together. Trying to capture that classic UO(Ultima Online) feeling with a deterministic 2.5D engine. Thread with more details👇 #gamedev #monogame #indiedev #solodev #screenshotsaturday #games

Combat + skills + drag & drop + lighting + proper Z-sorting. Still early, but the core systems are coming together. Trying to capture that classic UO(Ultima Online) feeling with a deterministic 2.5D engine. Thread with more details👇 #gamedev #monogame #indiedev #solodev #screenshotsaturday #games

Combat + skills + drag & drop + lighting + proper Z-sorting. Still early, but the core systems are coming together. Trying to capture that classic UO(Ultima Online) feeling with a deterministic 2.5D engine. Thread with more details👇 #gamedev #monogame #indiedev #solodev #screenshotsaturday #games

Combat + skills + drag & drop + lighting + proper Z-sorting. Still early, but the core systems are coming together. Trying to capture that classic UO(Ultima Online) feeling with a deterministic 2.5D engine. Thread with more details👇 #gamedev #monogame #indiedev #solodev #screenshotsaturday #games

Combat is skill-based (Weapon, Anatomy, Healing). * Hit chance & damage centralized * Healing uses bandage timing + interrupts * Skill gain tied to real actions Going for something close to classic UO feel.

ReforgedLands reposted

2.5D isometric engine inspired by Ultima Online. I'm still refining my PvP combat system, the lighting system, and adding combat components to objects. I want to create a clear and very dynamic PvP experience. #gamedev #monogame #indiedev #solodev #screenshotsaturday @indiedevbot.bsky.social #games

ReforgedLands reposted

Mass combat stress test in my MonoGame engine. This test produces more spell casts per second than real players can physically do. Still running: • deterministic 60Hz simulation • TickAvg ~9–12 ms • TickDrift = 0 2.5D isometric engine inspired by Ultima Online. #gamedev #monogame #indiedev #solodev

Mass combat stress test in my MonoGame engine. This test produces more spell casts per second than real players can physically do. Still running: • deterministic 60Hz simulation • TickAvg ~9–12 ms • TickDrift = 0 2.5D isometric engine inspired by Ultima Online. #gamedev #monogame #indiedev #solodev

ReforgedLands reposted

Deterministic isometric Z-sorting. Player, trees, walls, corners and props all competing correctly in depth • No Y/Z draw hacks • No sprite-size tricks • Data-driven sort (FeetIso.Y + semantic layers) What you see is exactly what the map author defined Built on MonoGame ECS-first. #Monogame

Deterministic isometric Z-sorting. Player, trees, walls, corners and props all competing correctly in depth • No Y/Z draw hacks • No sprite-size tricks • Data-driven sort (FeetIso.Y + semantic layers) What you see is exactly what the map author defined Built on MonoGame ECS-first. #Monogame

ReforgedLands reposted

I’m building Reforged Engine. A 2.5D isometric game engine focused on: • ECS-first architecture • Deterministic, tick-based simulation (UO-inspired) • Clean separation between logic and rendering • TMX/Tiled workflow with multi-floor worlds Built with MonoGame (C#). More soon.

I’m building Reforged Engine. A 2.5D isometric game engine focused on: • ECS-first architecture • Deterministic, tick-based simulation (UO-inspired) • Clean separation between logic and rendering • TMX/Tiled workflow with multi-floor worlds Built with MonoGame (C#). More soon.

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