redkazoo

redkazoo

@red-kazoo.bsky.social

Impossible? I'm possible. Heartist? He artist Manslaughter? Man's laughter. Happiness? Ha ppenis s

13 followers11 following15 posts

redkazoo reposted

Making a game is art. It’s like an extension of you. I really think it’s one of the most vulnerable things a person can do. You tear off a piece of yourself, hold it up to the world and say, “Here’s what I love, and I hope you love it too”. Keep it up, indies! ❤️ #gaming #indiegames #gamedev

redkazoo reposted

What a delight to learn all the random facts for writing fantasy stories. Hours on growing and cooking with millet, on quarries, field terraces, feeding goats, felling trees in winter, ochre, mountain streams... All this for a single village. 1/2 #indiedev #screenshotsaturday

remember kids measure zero times guess once because you are the best pixelartist on the planet earth and your sprites will always look exactly as intended when placing them in game

apparently im the worlds #1 schizoposter because per my first post there is NOT a dedicated function to fade audio in gamemaker but rather I had already made one and I just thought it was built in to gamemaker

Manually coded audio fade ins for Heartist, never made a global audio fade in system, probably 100+ lines of redundant code :,D Found out today that there is a built-in function that fades audio for you. :,,,,,,D

Making Heartist and I spent SIX HOURS trying to figure out why a combat system that has ALWAYS WORKED no longer lets me select my attack targets. Turns out I named a script "enemies" which another script was using as a variable!!! So instead of getting the enemy data it just got the other script 😁

You are up to date.