Rabbit Engineering

Rabbit Engineering

@rabbitengineering.com

Got a nice dog and retro gaming hobby with a little C++ gamedev mixed in. Working on a 90's retro style WWII flight sim. That’s what you’ll see here. http://rabbitengineering.com

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Real job has been crazy, but needed another interesting naval actor, so added the S-100 Schnellboot. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

By the end of the war, the Luftwaffe was throwing any and all camouflage schemes at the Bf109 to see what worked, added some more today. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

Adding some more immersion actors, this time the Douglas Dakota. Basic shaped roughed in, next are the details and game engine tags. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

More backend this week. This is the data file that defines the dynamic missions that make up the campaign. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

To procedurally generate missions, you need to give the system a lot of data about what each region in the map is, threat levels, etc. Here are some of the BMPs used to define those factors. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

Showing off the gloomy night lighting and soundscape. Took a while to find the balance between realistically dark and visible enough for gameplay purposes. Very happy with the phosphorescent panel lighting. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

One of the best mission debrief experiences was in Microprose's F-19 Stealth Fighter. I implemented a similar once, with the additional improvement that you can replay any mission that your pilot has ever flown. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

Added cinematic cameras. These are added at model design time. They can show off the model, and give you a 'quick view' for useful things like seeing if your bombs actually hit the target! #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

Every flight sim needs a review mode so you can drool over the models and learn about the threats. Here are the airborne friends and foes. You can also toggle gear etc which is useful during model editing. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

I was dogfighting a 190-D over Paris, but he was too good so had to ask for help. Good thing we have wingman commands! You can direct who to attack, formation, and some other stuff. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

Show me a cool physical game ... lol. Indie devs, if you are in a slump, take a little break to create yourself a physical package for your game. Big box PC forever! #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #physicalmedia

Some dogfight showing off the new terrain and weather. Hard to believe this all started as void main() {}. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

Busy week so not much gamedev happened, but added an Allied AA gun to dress up the campaign airfields. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

The AI holds a grudge. After shooting down his two buddies, he shot up my engine and forced me to do an emergency landing, but he still would not quit! 😂Nice to see he didn't fly into the ground. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

Damage display in the RadNav station. Of course its not realistic, but it does help to connect the player with the airplane more. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

You can run in Developer Mode, which enables some in-game editing tools. The main menu will show those (in yellow) if you are in dev mode. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

Added FlaK towers - both the G and L towers, placed historically except for a couple cities where they were planned but not built. And boy are they dangerous! #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

Load testing - big furball with 96 airplanes mixing it up. No noticeable drop in framerate from the AI, but a little when you have a couple dozen planes at max LOD on the screen. (FPS shown are on a debug build) #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

Needed an amphibian for testing, so now we have the Supermarine Walrus Mk. I. Also did some code changes to support two kinds of landing gear on one plane. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

The Deutschland class heavy cruiser now in game! If you squint you can see the Arado 196 on the catapult amidships. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

Finished off the new terrain engine, and then started to model some new bad guys to give my brain a break from coding #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

Added 3 levels of terrain grid - 2000m, 1000m and 500m. Required almost complete rewriting the terrain rendering engine and the terrain generation tool. So worth it! Looks better, and more fun to fly nap-of-the-earth #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

QOL updates today - added presets to the settings pages to help players tweak their experience faster. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

I want to put more gameplay into the navigator's station, so I am adding map tools to encourage going after side missions. This shows the available range (red ring) which is how far you can fly at cruise given the fuel left int he tanks. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming