Project SP

Project SP

@project-sp.bsky.social

Project SP is an High-octane action FPS game show. Feel free to follow for update to the game. Try Project SP here: https://project-sp.itch.io/project-sp

38 followers13 following58 posts

Enemy icons will now show you if they are above or below you, and if they are in a line of sight. This should make it easier to tell where they are within the level. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Remade the gauntlet goal base to make it stand out more. The old version on the left and the new version on the right. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Found a cool "Feature" when testing the jump pads. If you dash over them, you end up getting an extra jump. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

A more updated visual look at the new jump pad model. It still needs texturing, but part of it now glows. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Updating the Jump pad to make it stand out more. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Gauntlet stage 1-7 has been updated and is playable in the latest update. Meaning now all of the gauntlet stages have been reworked. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Here is a clean look of the new melee attack in action. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

It is still a work in progress, but this is what the new melee attack looks when in combat. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Here is another look at the new melee attack in action. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Slight update to melee attack works. Rather than attacking straight ahead of the player, it now does an area of effect around them, making it much easier to take out multiple enemies. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

New change to gauntlet stage 1-3. There has been some complexity added to the stages layout and is no longer a straight line to the goal. Now available to try in the newest update. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

More reworks for another gauntlet stage, this time 1-6. One of the updates for this stage is that the end section has been removed and has been changed to something more simplified. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Gauntlet stage 1-8 has been reworked. The start of the level has been shrunken down, along with some alteration to the levels platforms. The new version of the stage will be available in the next update. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Reworks of gauntlet stage 1-5. It has been resized and made to be more forgiving if you fall down to the lower parts. So even when you miss a jump, you can still reach the end of the stage. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Just a heads up, champions do take damage and can be defeated. It's just that there is a bug where the health bar doesn't update correctly for enemies that are spawned into the level.

Whenever there is a new mechanic is introduced, a pop up window, for tutorials, will show up on screen for a short amount of time. - This was added in Version 0.0.1.25

New look at the redesign of the Gauntlet stage 1-1. It's been made more simplified compared to its current form. It will be available in the next update. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Here is a new look at the redesign of Snow Chasm. The size of the level has been shrunk down, and there is more elevation within the stage allowing you to attack enemies from above. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Enemies currently do not spawn in on Battleplex, as the spawners were not reactivated after testing on the stage. Just in case you were wondering why nothing was attacking you. The next patch will have the issue fixed. #ProjectSP

In the options menu, you can now change how long the tutorial stay on the screen for or turn them off completely. #gamedev #FPS #unity #solodev #indiedev #madewithunity #Unity3D #ProjectSP

Slight alterations have been made to the layout Gauntlet stage 1-7. The change will be playable in the next update. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Improvements to the enemies AI movement are being implemented. They no longer hit walls when turning corners. They are now able to catch up to the player faster when they are further away from them. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

The enemy info menu has been updated to be much cleaner with how the information is shown. #gamedev #FPS #unity #solodev #indiedev #madewithunity #Unity3D #ProjectSP

Alongside that, enemy variants will no longer have their own button. But will now all share the same one for the respected enemy, with you now being able to cycle though them. #gamedev #FPS #unity #solodev #indiedev #madewithunity #Unity3D #ProjectSP

Here is a side by side comparison of the current and Updated versions of the Battleplex stage. As you can see the updated version is much smaller. This will be playable in the game's next update. #gamedev #FPS #unity #solodev #indiedev #madewithunity #Unity3D #ProjectSP

Some reworks have gone into the battleplex stage. Mainly the size of the playable area, with it being shrunk down. Making it hard to avoid enemies coming at you. The central area still opens, when a boss is on the stage. #gamedev #FPS #unity #solodev #indiedev #madewithunity #Unity3D #ProjectSP

Gauntlet stage reset function has been updated. Now you have to hold the reset button down, stopping accidental stage resets. This can be turned off in the options if you prefer the old method. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Added a stomp to the moveset. So now you can quickly get to the ground, when at a high altitude or want to cancel out of being airborne. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Revamped version of stage 1-7. Includes a lot more platforming and the addition to the new jump pad enemies. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

I've got jump pads, well for now jump cubes, working in the game. These are planned to be used in the gauntlet stages. Hopefully adding some nice diversity to the levels. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

New look at the goal point for the gauntlet stages. It's more visible now compared to the old version. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Here's an updated look at the first two gauntlet stages. There's both still missing assets, but as soon as these 8 level are all done, then I can update them. This is an updated prototype version of 1-1. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

New look at the enemy movement, it's smoother when going around corners and no longer tries to look at the player when they are behind walls. Old version at the top and new one at the bottom. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D #ProjectSP

Im reworking the menu to look alot cleaner. Here's a look at new version of the level select and gauntlet menus. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D

Updated the Tutorial menu. Now it easier to search by type rather than having to scroll down. #gamedev #FPS #unity #solodev #indiedev #Screenshotsaturday #madewithunity #Unity3D