Tempe

Tempe

@pokon.itch.io

This ill-fated miscreant will post gamedev updates and doodley artwork

59 followers62 following103 posts

I made my programmer invent slippery slopes and he nearly ended everything. #indiedev

You can now find fireworks in cardboard boxes! These are used in combat to blow people up :) #indiedev

Having doors you can actually walk through... It feels so much more like a real game -u-; #gamedev

This lab rat is actually very cool... :)

Rioni@rioni.es

Not sure if I'll keep this kind of attack, but it feels good. Note: Scientist rat is nerfed in this video, it's an end game unit, it's way stronger

HUGE

passivestar@passivestar.bsky.social

EVERYBODY STAY CALM! we have realtime area lights in godot, I REPEAT, AREA LIGHTS IN GODOT, this is not a drill ๐Ÿšจ ๐Ÿ—ฃ๏ธ

Our game doesn't take place during the day, but the sway shader makes me wish it did! :) #gamedev

This looks SICK! reminds me of my apartment!

Picster (Raffaele Picca)@picster.bsky.social

These were some very intense couple of days. But I wrapped up ๐Œ๐Ž๐‹๐ƒ๐‘๐ˆ๐’๐„, a small narrative horror game about getting to the ROOF of your appartment building with a horrible foot fungus. Play it now on @itch.io : picster.itch.io/moldrise Of course made in #GodotEngine #gamedev #godot #horror

We love to see a #godot banger :]

The Spire has finally reawakened. โš”๏ธ Slay the Spire 2 is out now in Steam Early Access!! New characters, enemies, environments, a co-op mode & more await you in this sequel to the iconic roguelike deckbuilder. Join the journey now to be a part of the Spire's next evolution!

super easy to make debug teleport spots in godot! wonder how much time this will save? #gamedev

huge for me :)

passivestar@passivestar.bsky.social

btw you can hold ctrl+shift to select in intersection mode in blender it can be used to make selections that are inconvenient to make otherwise, i.e a part of a submesh that touches another submesh:

i got all these done in like 2 hours! all the textures are one file. for stuff like this that has a lot of basic shapes, i usually just draw out all the textures first and then apply them by hand after modelling each thing :)