PIXEL / PILES

PIXEL / PILES

@pixelpiles.bsky.social

building the #pixelart #indiegame #twine. a top-down dungeon exploration adventure where you are limited by the length of your twine.

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writing is the most difficult part of #gamedev for me and its the most difficult one to share also. similar to my pixelart vignettes, there will be text vignettes discoverable in the game giving some background to what happens in the #indiegame #twine.

#idea: a city builder where each little physics-block is a room. you can use hundreds to build cities. you cycle through: → cozy building and decorating → frantic preparing for a pending disaster by installing tension cables, river fortifications, etc. → disaster strikes #gamedev #indiegame

trying to translate the light-text concept into the lowres pixel world of #twine - i still have no idea how the interaction could work, as i dont want to add mouse support into the game.. #gamedev #indiegame

transferring from #aseprite to #unity3d is surprisingly difficult in order to do 2d skinning - really learned a few tricks today.. #gamedev #indiegame #twine

idea for a minigame putting together text snippets to reconstruct memories. not sure if i can make it fit twines pixelart style though.. #gamedev #indiegame #twine

the teleport arrival effect - random positions converging to one position is considerably harder to make than the other way. this is why i cant accept time reversibility in physics :) #gamedev #indiegame #unity3d #twine

for years now i am looking for an angle to build a game based on this simple idea: take photos of decaying forestry and use them as little landscapes for little creatures. #gamedev

back to the grind of level design: bench tileset and a small bench. i honestly dont know why i feel compelled to make everything into a tileset, but i have the vague feeling, that the game will need it at one point. #gamedev #indiegame #pixelert #twine

this is the last feature i'm adding before the release. if todays test runs well, i'll release tomorrow! added memory - see here how to build a unit detector that can be reset #gamedev #indiegame #pico8 #belowishell

more testing, balancing, fixing and polishing. just a few days ago it ways too easy, today it was a real challenge. i think tomorrow might be the day! #gamedev #indiegame #pico8 #belowishell

balancing and introducing limits: unit cap, fracking only at faults, building costs increase with count, etc. to make the game a bit more challenging #gamedev #indiegame #pico8 #belowishell