pixelhavokk

pixelhavokk

@pixelhavokk.dcellgames.com

https://pixelhavokk.dev/ Direction, art, animation, programming for UNBEATABLE @dcellgames. He/Him work: andrew@dcellgames.com personal: pixelhavokk@gmail.com

1.7K followers287 following84 posts

pixelhavokk reposted

most terrifying sentence i've read in my life

NESbot@nesbot.bsky.social

Copyright notice filed for potential Blumhouse TV adaptation of Danganronpa. www.resetera.com/threads/16...

hey EA i think i know why the prolific RPG company was having trouble pivoting to live service multiplayer games. when do i get *my* billion dollar executive bonus

also. as a side note. to everyone who says "they deserved it" because you didn't like anthem or veilguard or whatever, can i introduce you to the novel concepts "empathy" and "a human soul"

i'm actually so devastated... their games meant so much to me weeks away from the next n7 day and in the middle of an honest to god industry-wide resurgence in narrative rpgs no less. i'm so so sorry to all the folks at bioware. this sucks so bad. just a horrible decision all around.

RPG Site@rpgsite.net

EA is shutting down BioWare. The next Mass Effect has been canceled: https://www.rpgsite.net/news/21611-bioware-shutting-down-ea-job-cuts-mass-effect-canceled

been in an ace combat headspace lately and i can't stop thinking about how kazutoki kono ended up delaying the launch of ac7 so keiki kobayashi could write daredevil and it was so good they redid the mission to sync everything up with it and then *that* was so good they redid the rest of the game

it's always entertaining reading non-game dev folks' assumptions abt what game dev/running a studio is like because every single person is wrong, but much like snow, they're all wrong in their own unique way..

pixelhavokk reposted

WAH I missed the premiere but YAY I did some extra production + foley on this!!!! go check it out it’s so so so good!!

FLAVOR FOLEY@flavorfoley.bsky.social

8PM EDT 🍀 www.youtube.com/watch?v=cY0q...

pixelhavokk reposted

Exactly. I am tired of seeing the “I always knew”/“their work was actually bad” takes whenever allegations emerge. Sometimes—often, actually!—bad people find their way into good spaces and make good things. And you’re not better than the folks who were taken advantage of for “always knowing”

Samantha Nye // ציפּיע 🌿@thesamethyst.bsky.social

"I already didn't like him I just couldn't find a reason until n-" Shut the fuck up shut the fuck up shut the fuck up shut the fuck up shut the fuck up shut the fuck up shut the fuck up

pixelhavokk reposted

Jacob Geller is no longer a part of MinnMax. He won't be on content moving forward and we won't be publicly airing this week's episode of The MinnMax Show. We're in shock and deeply hurt. Thank you for your patience during this sensitive time.

ppl really need to let art challenge them, i think art is a conversation! and when that art is confusing or unsatisfying or Not What You Wanted it's up to you to think about *what* those choices are trying to convey if you want your own thoughts meaninglessly spoonfed back to you, talk to an llm,

pixelhavokk reposted

Replying to @moomanibe.bsky.social

It would not be an exaggeration to say Microsoft has singlehandedly obliterated a large % of the North American AAA industry at this point

pixelhavokk reposted

Quaver fucking BALLIN'. Now we unbeatable fans have our own dunk gif made in blender grease pencil (that's right, I'm still just a 3D artist!) #unbeatable #blender #animation #quaver #fuckinballin

pixelhavokk reposted

as a lesbian working in the game industry, i refuse to be seen as a fascination or an aesthetic to others for wanting to place people like me in the things i have a hand in creating. to view it as simple pandering is aggravating to no end. let us fucking exist without scrutiny.

im so jealous of all those folks with those fancy new macbooks that last for 3 trillion hours on one charge my laptop dies in 30 minutes on a good day.. it's trying it's best i guess,

pixelhavokk reposted

wanted to try my hand at pixel art again LOL i forgot how . difficult it can be argh but this was fun... fom has been a nice game to play in my breaks and i shoved one of my dnd ocs in there.. he's having fun and games and making 1000 shovels to sell for tessarae #fieldsofmistria #dnd #eelbeatsart

anyone ever hit the optimize your game button is it safe

pixelhavokk@pixelhavokk.dcellgames.com

why is probuilder the way it is doing automation and i have to use reflection to properly strip pb scripts because the "ProBuilderShape" class can't be accessed through code, and it force-adds "ProBuilderMesh" (the only thing the documentation *says you need to delete*) i hate it here

why is probuilder the way it is doing automation and i have to use reflection to properly strip pb scripts because the "ProBuilderShape" class can't be accessed through code, and it force-adds "ProBuilderMesh" (the only thing the documentation *says you need to delete*) i hate it here

their documentation gives a function to save out mesh data but it breaks all your lightmap uvs. i look in the source and they're not even using it internally to save objects instead they have another little private function that does the actual thing i need but you cant access it bc ?????

there's a menu option that does both these steps in a neat little package but it opens a confirmation box every time you call it (even when thru a script) and idk abt anyone else but i'd rather not hit "yes do the thing" 4 trillion times

pixelhavokk reposted

here's the chara art that i made with rj's awesome concepts.. was a lot of fun trying to interpret beat's hair different but still the same and also making the big teto drill hehe.. i hope everyone likes the lil details i put in! watch the MV now!!! www.youtube.com/watch?v=LiRFOeh0jNE #eelbeatsart

rj@rj.dcellgames.com

here are my redesigns for beat and teto that @eelbeats.bsky.social turned into the actually good looking ones everyone else who drew things for the video based their work on