My Worms Armageddon re-implementation project OpenWA is finally public on GitHub! github.com/paavohuhtala... I've been working on it for about a month, but an actual release for end users is still long ways off. In the meantime, feel free to follow the development, or even contribute.
Paavo Huhtala
Paavo Huhtala
@paavo.me
Professional and hobbyist programmer, player of games. Frustration motivates me. See https://blog.paavo.me/ for my personal blog.
139 followers11 following33 posts
Colossal Order's CEO finally confirmed the theory I presented in my article (blog.paavo.me/cities-skyli...) about 2.5 years ago: the game relied heavily on Unity's ECS/DOTS and HDRP, which were not actually ready for production use. www.pcgamer.com/games/sim/ci...
Finally finished my latest article! It's about my experience of using a super ultrawide monitor for work and play for a bit under three years. It contains my thoughts about Samsung's (lack of) product design skills, and why Half-Life 2's FOV slider is a liar. blog.paavo.me/1000-days-in...
WESL advertises wgsl-analyzer as the official language server (or at least as a potential solution), but it doesn't actually support WESL from what I can tell? github.com/wgsl-analyze...
New blog post: What was Radiant AI, anyway? blog.paavo.me/radiant-ai/ #TheElderScrolls #oblivion #gamedev
New blog post! blog.paavo.me/demo-engine-... #graphicsprogramming #3d #wasm #rust #optimization
You are up to date.