ondy

ondy

@ondydev.com

solo game dev, made PETER SHORTS and TRES-BASHERS worked on DELTARUNE Ch 3 & 5, programmer on BLANKSWORD current main project: SPACE CAT DX pfp by @captainfailmore.bsky.social ondydev.com

2.2K followers398 following360 posts

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You are Peter Shorts - The MULTI-PETER Update! Featuring ONLINE CO-OP and VERSUS! Out now on Steam & itch io!

ondy reposted

I've been kinda lazy with sharing stuff lately so to make up for it, here's what Ondy was working on this week: Remember-Me's brand-new overworld pattern, where you have to maneuver around a little maze and you get hit by a dangerous "rewind attack" if you fail! (The visuals are WIP of course)

re: new castlevania clone known as "accursed" that youtube comment dealt psychic damage to me

I always thought it was weird that nintendo decided on this button layout for the snes, making super mario world's button labels inconsistent with smb1-3, and making re-released nes games use the awkward B & A positions on the four-button layout.

I think they knew they messed up because they briefly abandoned this 4-button layout on the n64 pad, then brought it back slightly rotated (and re-emphasizing B and A) on the gamecube controller. they only went back to the original snes labels when wii virtual console really necessitated it

ondy reposted

Started psychiatric ketamine treatment yesterday and was just endlessly entertained by a single picture of my dog I had taken that morning

ondy reposted

REAL WEB LEGENDS: Carter's Quest Act 2 Launches SEPTEMBER 18th!! A FREE update to my 2024 solo indie game, continuing the story while the combat, performance, graphics, and more. This has been a labor of love and I can't wait for you to play it.

unrelated but check out terry's new inventory menu :)

ondy@ondydev.com

when your current fixation is the side project (that you're not supposed to work on until the main project is done)

unrelated but check out terry's new inventory menu :)

ondy@ondydev.com

when your current fixation is the side project (that you're not supposed to work on until the main project is done)

the big change here (from previous tb2 builds) is that weapons & relics(equipment) can be pulled out like regular physical items and swapped out mid-game. tb1 had no items, and therefore no inventory menu (beyond the weapon wheel) while tb2 is heavily centered around finding and carrying items.

when your current fixation is the side project (that you're not supposed to work on until the main project is done)

sadly i cannot stop hyping up tresbashers 2. it's already easily my favorite game project and it's not even close to done. it's the kind of game i've wanted to make since i started learning gamemaker. it's so good it's spoiling all the hype i'm supposed to building up for space cat dx... 😔

mildly annoyed that people refer to Holy Diver as a "Castlevania clone" when it plays nothing like it and only really resembles it visually

ondy reposted

hey, luca's my coworker and editor on blanksword. he's really skilled, the game in its current form frankly could not have happened without him, and i would really like him out of that apartment and into somewhere that doesn't put him and his partner at active risk. please give what you can.

Luca Fisher @ BLANKSWORD@lucafisher.bsky.social

Hey, y'all--we are two disabled game devs trying to move out of a house that really should be condemned. We've got prospects open for new places, but need help getting there. If you can spread this around, we'd be super grateful. Thanks for all your support. gofund.me/543191590