nullnxte reposted
Me and @nullnxte.bsky.social just submitted our game jam game for the #UntitledGameJam! Check it out: nullnxte.itch.io/fishgame
nullnxte
@nullnxte.bsky.social
hi im nate, i make games in #Godot find more at www.nullnxte.com
1K followers477 following332 posts
nullnxte reposted
Me and @nullnxte.bsky.social just submitted our game jam game for the #UntitledGameJam! Check it out: nullnxte.itch.io/fishgame
heads up that when browsing #gamedev feed you can block the new ads by excluding the "promotion/ads" tags, or using @steinmakesgames.bsky.social's gamedev feed instead!
would love to have some alternative feeds if anyone has suggestions!
Okay yโall, itโs timeโฆ ads are coming to the Game Dev Feed. See the quoted thread for the original community discussion on the topic. Now letโs talk about what itโs gonna look like, and what options you have to get out of it. ๐งต
streaming some dev for a bit! come hang out www.twitch.tv/code_sheep #gamedev #b3d #blender #godotengine
also shoutout to @fabianwillisart.bsky.social for giving me tips on texturing and modeling ๐ซฐ
watching this Japanese video on deformation topology with no narration taught me more in 3 minutes than 60+ minutes of "How To Make Good Topology" videos youtu.be/7DAFS8sga2k?...
nullnxte reposted
nullnxte reposted
really loving this 2006 paper by the F.E.A.R devs on making great AI using goal-oriented planning a pretty basic FSM will work for my purposes, but im getting great tips on decoupling behaviors. it should pair well with Godots component-minded approach www.gamedevs.org/uploads/thre...
THE WAIT IS OVER. new update we got slicin'. we got dicin'. we're directionally whoopin ASS ๐ค new animation system is in blocking is in i think its time to work on an enemy that isn't wooden.. #godotengine #gamedev
nothing to show quite yet, but the animation system is now working in Godot's AnimationTree framework. I'll tidy up getting it to feel right, and then get back to combat mechanics.
nothing to show quite yet, but the animation system is now working in Godot's AnimationTree framework. I'll tidy up getting it to feel right, and then get back to combat mechanics.
in another instance of making things tougher on myself for no reason, i do all of these animations in code & am now realizing the growing pains this will cause ive spent the last few days transitioning to an AnimationPlayer node instead it will take some doing to get it as smooth ๐ฅฒ #gamedev